Resources

Custom asset types, cloud assets, serialization, and GameResource extensions.

Custom Assets

Define your own asset types as GameResources, and load them at runtime.

Cloud Assets

Reference and mount assets from sbox.game without shipping the files yourself.

GameResource Extensions

Append your own data to existing resources without modifying them.

Binary Serialization

Store bulky resource data as a binary blob instead of JSON.






Created 17 Dec 2024
Updated 3 Aug 2026