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Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

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Reference

Screen-Space Reflections

SSR is done in three steps

  • Intersection
    • Uses the G-Buffer and Screen Space Tracing right after we do the Depth Pre-Pass, uses the result from last frame reprojected with Motion
  • Denoising
    • Accumulates the result and makes it pretty taking off the rough edges
  • Compositing
    • Sets the texture to be composited with Dynamic Reflections
Created 28 Jul 2025
Updated 28 Jul 2025

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