Modes are different ways your shader will render under different passes or conditions.

A mode can be specified in three ways:

  • Mode()
  • Mode( S_MODE_COMBO ) - sets the combo when this mode is active
  • Mode( "mode_fallback.shader" ) - uses a different shader for this mode

Your typical modes section might look like:

MODES
{
    Forward();
    Depth();
}

Supported Modes

Default Used for compute shaders
Forward Standard rendering
Depth Depth prepass, shadows
ToolsShadingComplexity Shows Quad Overdraw





Created 6 Dec 2024
Updated 11 Aug 2025