An idle aquarium game with dark humor where you buy fish, upgrade habitats, feed them, train them, run minigames, and push karma and chaos toward several endings. It is built as a single‑player sandboxed game with static managers for economy, saves, audio, tank simulation, battle, training, and UI panels wired through a main Razor shell, with JSON save/load and embedded sprites for art. Subsystems track achievements, visual feedback, shop purchases, and minigames like battles, meth rush, sharks, and explosives, all persisted via FileSystem.Data.