I wouldn't underestimate what people can DOO with the doo editor. Hopefully, it can be worked on more and maybe be better than what I thought Actiongraph could be in the future.
> I wouldn't underestimate what people can DOO with the doo editor. Hopefully, it can be worked on more and maybe be better than what I thought Actiongraph could be in the future.
This is exactly what we don't want — making games in visual scripting is shit, people should learn to code.
> whether you want then to or not some people will avoid coding at all costs. Might as well make it comfortable.
nope, this is all wrong, it's like giving crack to a crack addict.
it's an opinionated engine, we know what is best, if you don't like that you can use godot and gdscript because you might as well make people comfortable
It's great accessibility and turns players into creators. A lot of people would want visual scripting because, for many, just coding things is daunting. People will make games with whatever tools you give them, so it's a better idea to give them something comfortable to work with. Anyone probably could make an entire game with Doo or ActionGraph, considering the games people made in Scratch or Unreal. Also, the Facepunch team hasn't been consistent with what they think is best with visual scripting. I keep getting mixed responses of either them making something comfortable to use or them hating it entirely. I don't like the mixed messaging, and I also don't appreciate being compared to a crack addict for wanting what's best for visual scripting down the line. I hate being judged for my coding preferences. I wish I could JUST LEARN TO CODE, but apparently I'm not good enough to meet people's standards. You say you know what's best, but do I at least have the right to question it, considering it's an opinion?
Secret Achievement: X Days in a Row Secret Achievement: Don't Stop Me Now! (Get the whole crowd moving—everyone on the server must use their microphone simultaneously for 90 seconds.)
Achievment: Soundbarrier/Back to the futur (Reach the speed of X mph in Sandbox Mode on Map Y)
Achievement:Boing-ing-ing-ing/speed demon/to much for sandbox land 1111 consecutive bunny hops on a public server Achievement: Facepunch punch or hit ppl in the face for 1.000.000 times (its impossible to hit *lol*)
Achievement: Hello World/hackergirl do something in the console for the first time
Achievment: Achievement achieve the "Secret Achievement" achievement
Secret Achievment: secret Achievemnt i cant tell you
secret Achievement: Restarted/Bug hunter/have you tried turning it off and on again start the game for 18 times in one day
Achievement: The Unc played garry's mod for x hours
Ideas for tools in sandbox mode: -bone mover (a tool to more easily pose and move things like in S2FM) -Duplicator tool (to make duplicating edited objects and scenes easier)
edited:
Ideas for light entities: -Add more light models that emit lighting instead of just default light bulb and floodlight -HLA like volumetric sprites that you can edit on lighting entities.
edited:
Ideas for sprays: -water puddles(with varying sizes) -Blood pools