Update 26.05.13

Started by matt · 4 months ago · 34 replies · 825 views

#1
matt
Facepunch
JoinedApr 2021 Posts263 Score2,045
Update 26.05.13 : news/update-26-05-13
edited 4 months ago#2
greek gangster 47
Member
JoinedJul 2024 Posts62 Score3,489
thanks!
edited:
Upscaling? deadlock? genius
edited:
Boolean tool is js like garrys unity experiments vid
edited 4 months ago#3
K3rhos
Member
JoinedJul 2023 Posts58 Score680
WTF is this obvious french bashing here: "One French guy played for 280 hours after posting their negative review. "
So bcs the guy leaving this review is stupid that's bcs he's french ? Not bcs he's stupid ?

Other than that thanks for adding the gizmos max distance option, gonna save a lot of performance when a scene is filled with them.
edited 4 months ago#4
ShayMondo
Member
JoinedDec 2025 Posts17 Score3,415
You guys are doing great, don't let the negative reviews get you down, a lot of them are very short-sighted in terms of potential for S&Box.

I will second the Steam Workshop stuff though, subscribing to mods just feels more like personal customisation.
#5
Myndari
Member
JoinedMar 2025 Posts3 Score959
Bonjour!
#6
800x400
Member
JoinedJul 2023 Posts12 Score4,434
Huge update, we are moving in the right direction!
#7
Titanovsky
Member
JoinedSep 2021 Posts322 Score3,958
AI Thumbnails, I remember made an experiment where I showed a preview created by a programmer (that is me), a preview generated by AI with deeper context and a well prompt, and a typical GPT preview. People said that the second preview was made by a good artist, while the third was bad. Some even called the first one "bad AI" I hope there will be a fair verdict here. I actively use AI in design, since it almost always does a better job than any programmer. You just have to know how to use it properly, rather than relying on the first or second iteration. 

About your direction that instead of an SDK for Source 2 or Garry’s Mod 2, you chose the engine and platform way. At first, I didn't believe in this way in 2023, when I heard about it, I thought: why? You won’t succeed! Now I’m absolutely certain you’re on the right way and you’re looking deep into gamedev. Things don't happen overnight, and I plan to stay with the team and keep making games on the platform, and then on Steam using s&box engine. So, we’re in this together!

We can't wait for gamejam! 🧡


#8
Serpent
Member
JoinedSep 2021 Posts1 Score535
Awesome! Excited for DLSS. Hoping to see modern versions like 4.5 

#9
Jeruhmi
Member
JoinedApr 2026 Posts22 Score5,054
s&box just keeps getting better and better.
#10
Lostmixup
Member
JoinedMar 2026 Posts6 Score880
Honestly, really fantastic update. I'm glad that you all took feedback about the AI slop and adjusted things accordingly. Listening to the community about that kind of thing genuinely is huge.

If more fun and free character customization options can be added I think most of the basic complaints will be a non issue. Loving all the performance increases too!

Awesome work y'all!!
#11
FangStriker
Member
JoinedApr 2026 Posts9 Score343
Thanks guys so much for the updates. Keep up these improvements and I know it'll pay off in the long run. Your time and effort is much appreciated.
#12
Missing
Member
JoinedJul 2022 Posts62 Score2,196
NEAT
#13
Pickle
Member
JoinedJul 2023 Posts1 Score490
Aura
#14
#| Ferdam
Member
JoinedAug 2022 Posts1 Score735
Any upscaler seems to break transparency/hair on characters, it gets very pixelated
I've tested all uspcaling options available and, so far, it's only not happening when set to OFF.
Issue happens even when setting FSR3 on Native option.

Just a heads up, not sure if anyone else has reported this.
 
Good work anyway!
#15
G+
Member
JoinedFeb 2024 Posts75 Score3,100
another awesome week
#16
Playeroth
Member
JoinedApr 2026 Posts10 Score155
this is peak. The amount of listening is amazing. 
#17
Hot Dog Jr
Member
JoinedSep 2024 Posts1 Score165
Great work team, keep it up!
#18
JungleHam
Member
JoinedJul 2023 Posts2 Score145
Oh my god, this update could've had just the boolean feature and still be a knockout
#19
ltheblacklinel
Member
JoinedOct 2025 Posts4 Score1,040

I don’t think marking everything as AI is a good solution. I dislike the low‑effort AI games as much as anyone, but there are people who actually use AI to create good work. The thumbnail‑marking system won’t fix the problem. Developers will just use a simple photo as a cover, and the bad AI games will still get through. A better approach would be a player‑report system. Players could report a game, and once it reaches a certain number of reports, a Facepunch developer reviews it. If the game is human‑made and good, nothing happens. If it is AI‑made and good, nothing happens. If it is AI‑made and bad, it gets marked. If it is human‑made and bad, it also gets marked. That feels much more fair, because humans can create low‑quality work too. I use AI in my games, but not because I’m lazy or trying to push out broken projects. I use it because I want to make the games I’ve dreamed about for years, the ones no one else bothered to make. AI helps me finally build them. For example, I can now create a dark cop‑chase game, something no developer is making. I’m tired of seeing the same types of games for thirty years. Developers keep repeating the same ideas. Try finding a game like Midnight Club Los Angeles. There is nothing like it. But if someone uses AI to make a game in that style, and it turns out good, with no bugs and a developer who actually cares, should it really be blocked just because the thumbnail was made with AI? I don’t think so.

#20
marat
Member
JoinedOct 2025 Posts35 Score1,575
Wowie, you made my small penis interested in launching the actual game, than playing all day only in the editor.
#21
Zendetto
Member
JoinedFeb 2024 Posts6 Score21,589
Looking good, keep up the good work!
edited 4 months ago#22
Syther
Member
JoinedApr 2026 Posts1 Score135
hi hello, you're doing great. one small ask thought, could you add persistent ui location?

as in if i were to play/unplay the scene, the ui location and where i have scrolled would be where i was. just so i dont have to scroll and find it over and over again, of course this applies to which section i am in like in the player's controller. and finally to add a search-box so i can for things by name.
edited:
cant edit my comment lmao, to add a search-box so  i can look up things by name*
edited:
oh, sweet.
#23
Zontax
Member
JoinedMay 2023 Posts80 Score8,032
FSR 💪
#24
Microsoft Paint
Member
JoinedOct 2021 Posts1 Score765
Nice update
#25
Flowey
Member
JoinedNov 2022 Posts3 Score0
Cool update, but "And absolutely no frame generation." Why? I like using this technology; if someone doesn't like it, they can choose not to enable it. What's the problem with giving people a choice? DLSS-FG works great, in my opinion.

Maybe I misunderstood, but it sounds like not adding generation was a fundamental decision by the developer, not one driven by technical difficulties. Correct me if I'm wrong.
#26
Fptbb
Member
JoinedAug 2022 Posts7 Score10
two things, every time i update the graphics settings, it closes the game, and when proper editor on linux?
#27
Richard
Member
JoinedAug 2021 Posts58 Score22,840
Somebody should euthanize that French guy. 

Would still be cool to see Frame Generation as an optional feature at some point. I get the downsides and why people don't want it as part of the core rendering tech, but for a lot of players it can make games feel much smoother, especially at higher resolutions or on older hardware.

Not a replacement for optimization obviously, just another option for people who want the tradeoff.

However another great update, keep up the good work FP! 

#28
NiceWillow
Member
JoinedAug 2023 Posts1 Score115
 Playing more than 10 hours doesn’t automatically mean the game is good. A lot of people keep playing hoping it gets better, because their friends play it, or just to give it a fair chance before leaving a review. You don’t need 10+ hours to realize core issues like bad gameplay loop, poor optimization, boring mechanics, or lack of content. Sometimes the first few hours already tell you everything 
#29
Vavon
Member
JoinedFeb 2026 Posts19 Score3,744


It’s not really clear how the “AI-generated thumbnail” label works. Do moderators determine it just by eye? Do they actually launch the game before marking it?


Our very first previews were AI-generated, but for around 2 months now we’ve been using thumbnails made by our designer. The only difference between this thumbnail and the actual in-game map background is that we added an explosion and increased the contrast a bit. The text was also made separately.


I honestly don’t understand why this was flagged as obvious AI-generated content, because there’s nothing that clearly points to it being AI-made.


So the entire image is being marked as AI-generated and the game gets shown less often just because of an explosion added in the background?


In that case, another question comes up: for games that remove AI-generated elements from their thumbnails/logos, will the “AI-generated” label also be removed afterward? And how often is this reviewed or updated?



#30
CabbageGod
Member
JoinedAug 2022 Posts1 Score2,529
shoutout french dude
people
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