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Apr 2021 217 posts
Update 26.05.13 : news/update-26-05-13
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Jul 2024 56 posts
greek gangster 47 20 days ago edited 20 days ago
thanks!
edited:
Upscaling? deadlock? genius
edited:
Boolean tool is js like garrys unity experiments vid
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Jul 2023 50 posts
K3rhos 20 days ago edited 20 days ago
WTF is this obvious french bashing here: "One French guy played for 280 hours after posting their negative review. "
So bcs the guy leaving this review is stupid that's bcs he's french ? Not bcs he's stupid ?

Other than that thanks for adding the gizmos max distance option, gonna save a lot of performance when a scene is filled with them.
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Dec 2025 15 posts
ShayMondo 20 days ago edited 20 days ago
You guys are doing great, don't let the negative reviews get you down, a lot of them are very short-sighted in terms of potential for S&Box.

I will second the Steam Workshop stuff though, subscribing to mods just feels more like personal customisation.
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Mar 2025 1 post
Bonjour!
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Jul 2023 11 posts
Huge update, we are moving in the right direction!
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Sep 2021 249 posts
AI Thumbnails, I remember made an experiment where I showed a preview created by a programmer (that is me), a preview generated by AI with deeper context and a well prompt, and a typical GPT preview. People said that the second preview was made by a good artist, while the third was bad. Some even called the first one "bad AI" I hope there will be a fair verdict here. I actively use AI in design, since it almost always does a better job than any programmer. You just have to know how to use it properly, rather than relying on the first or second iteration. 

About your direction that instead of an SDK for Source 2 or Garry’s Mod 2, you chose the engine and platform way. At first, I didn't believe in this way in 2023, when I heard about it, I thought: why? You won’t succeed! Now I’m absolutely certain you’re on the right way and you’re looking deep into gamedev. Things don't happen overnight, and I plan to stay with the team and keep making games on the platform, and then on Steam using s&box engine. So, we’re in this together!

We can't wait for gamejam! 🧡


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Sep 2021 1 post
Awesome! Excited for DLSS. Hoping to see modern versions like 4.5 

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Apr 2026 11 posts
s&box just keeps getting better and better.
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Mar 2026 6 posts
Honestly, really fantastic update. I'm glad that you all took feedback about the AI slop and adjusted things accordingly. Listening to the community about that kind of thing genuinely is huge.

If more fun and free character customization options can be added I think most of the basic complaints will be a non issue. Loving all the performance increases too!

Awesome work y'all!!
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Apr 2026 9 posts
Thanks guys so much for the updates. Keep up these improvements and I know it'll pay off in the long run. Your time and effort is much appreciated.
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Jul 2022 35 posts
NEAT
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Jul 2023 1 post
Aura
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Aug 2022 1 post
Any upscaler seems to break transparency/hair on characters, it gets very pixelated
I've tested all uspcaling options available and, so far, it's only not happening when set to OFF.
Issue happens even when setting FSR3 on Native option.

Just a heads up, not sure if anyone else has reported this.
 
Good work anyway!
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Feb 2024 61 posts
another awesome week
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Apr 2026 8 posts
this is peak. The amount of listening is amazing. 
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Sep 2024 1 post
Great work team, keep it up!
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Jul 2023 2 posts
Oh my god, this update could've had just the boolean feature and still be a knockout
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Oct 2025 4 posts

I don’t think marking everything as AI is a good solution. I dislike the low‑effort AI games as much as anyone, but there are people who actually use AI to create good work. The thumbnail‑marking system won’t fix the problem. Developers will just use a simple photo as a cover, and the bad AI games will still get through. A better approach would be a player‑report system. Players could report a game, and once it reaches a certain number of reports, a Facepunch developer reviews it. If the game is human‑made and good, nothing happens. If it is AI‑made and good, nothing happens. If it is AI‑made and bad, it gets marked. If it is human‑made and bad, it also gets marked. That feels much more fair, because humans can create low‑quality work too. I use AI in my games, but not because I’m lazy or trying to push out broken projects. I use it because I want to make the games I’ve dreamed about for years, the ones no one else bothered to make. AI helps me finally build them. For example, I can now create a dark cop‑chase game, something no developer is making. I’m tired of seeing the same types of games for thirty years. Developers keep repeating the same ideas. Try finding a game like Midnight Club Los Angeles. There is nothing like it. But if someone uses AI to make a game in that style, and it turns out good, with no bugs and a developer who actually cares, should it really be blocked just because the thumbnail was made with AI? I don’t think so.

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Oct 2025 34 posts
Wowie, you made my small penis interested in launching the actual game, than playing all day only in the editor.
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Feb 2024 5 posts
Looking good, keep up the good work!
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Apr 2026 1 post
Syther 19 days ago edited 19 days ago
hi hello, you're doing great. one small ask thought, could you add persistent ui location?

as in if i were to play/unplay the scene, the ui location and where i have scrolled would be where i was. just so i dont have to scroll and find it over and over again, of course this applies to which section i am in like in the player's controller. and finally to add a search-box so i can for things by name.
edited:
cant edit my comment lmao, to add a search-box so  i can look up things by name*
edited:
oh, sweet.
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May 2023 68 posts
FSR 💪
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Oct 2021 1 post
Nice update
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Nov 2022 2 posts
Cool update, but "And absolutely no frame generation." Why? I like using this technology; if someone doesn't like it, they can choose not to enable it. What's the problem with giving people a choice? DLSS-FG works great, in my opinion.

Maybe I misunderstood, but it sounds like not adding generation was a fundamental decision by the developer, not one driven by technical difficulties. Correct me if I'm wrong.
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Aug 2022 4 posts
two things, every time i update the graphics settings, it closes the game, and when proper editor on linux?
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Aug 2021 8 posts
Somebody should euthanize that French guy. 

Would still be cool to see Frame Generation as an optional feature at some point. I get the downsides and why people don't want it as part of the core rendering tech, but for a lot of players it can make games feel much smoother, especially at higher resolutions or on older hardware.

Not a replacement for optimization obviously, just another option for people who want the tradeoff.

However another great update, keep up the good work FP! 

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Aug 2023 1 post
 Playing more than 10 hours doesn’t automatically mean the game is good. A lot of people keep playing hoping it gets better, because their friends play it, or just to give it a fair chance before leaving a review. You don’t need 10+ hours to realize core issues like bad gameplay loop, poor optimization, boring mechanics, or lack of content. Sometimes the first few hours already tell you everything 
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Feb 2026 15 posts


It’s not really clear how the “AI-generated thumbnail” label works. Do moderators determine it just by eye? Do they actually launch the game before marking it?


Our very first previews were AI-generated, but for around 2 months now we’ve been using thumbnails made by our designer. The only difference between this thumbnail and the actual in-game map background is that we added an explosion and increased the contrast a bit. The text was also made separately.


I honestly don’t understand why this was flagged as obvious AI-generated content, because there’s nothing that clearly points to it being AI-made.


So the entire image is being marked as AI-generated and the game gets shown less often just because of an explosion added in the background?


In that case, another question comes up: for games that remove AI-generated elements from their thumbnails/logos, will the “AI-generated” label also be removed afterward? And how often is this reviewed or updated?



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Aug 2022 1 post
shoutout french dude
people
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