116
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4 days
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48
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Positive

trophyMost Played

GameLast PlayedPlaytime
Sausage Survivors 23 months ago38 hours
Simple Weapon Base3 years ago13 hours
One More Room11 days ago11 hours
Cyka Gameone year ago10 hours
Cut Them Down23 days ago5 hours
Jumper2 years ago5 hours

scheduleRecently Played

GameLast PlayedPlaytime
Mead And Draugr8 days ago4 hours
One More Room11 days ago11 hours
Micro Wars : Tactical RTS15 days ago2 hours
RoninProtocol19 days ago11 minutes
HEFT19 days ago20 minutes
Merge & Fight20 days ago2 hours

reviewsLatest Reviews

One More Room game ยท 18 Days Ago Recommended
Honestly? I think people got too obsessed with the AI-hating thing. I understand that there are low effort, "one-shotted", AI generated games out there (and here too in s&box), but we gotta accept AI is here and it will be part game creation process. No amount of AI-hating will stop that, I'm afraid. So, to me, instead of joining the AI-hate-bandwagon, I've managed to look at these things and separate content and creative process between: the ones that do look like there's an human mind behind directing and taking the decisions; the rest that are simply low effort work (which was already happening before genAI became a thing!!), or a clear case of Ai-decides-all-for-me. With that said, I dont think this game is the latter. I do think there's human thinking process behind the scenes, steering the AI tools available to speed up process and deliver something decently polished for an indie/solo team size project. I can enjoy entries here that have a more polished look/content made/assisted via genAI, just as how I can also enjoy the ones that are made entirely with no/low-use of genAI tools in the development process. Both can be fun and valuable to me, it depends on what final thing is. One extra thing I like in this case too is that the person/people behind it seem to be pretty active to deliver updates based on given feedback/reviews. This is great.
GraphicsAudioGameplayPolishReplayabilityUpdatesBad ControlsConfusingErrors