I’ll say this without irony, this is the best devblog since release.
I agree with Garry here that the game needs promotion and sales. And the chicken-and-egg problem, where developers need players and players need games from developers, is very hard. s&box is almost perfect for developers, but for players... Many people were waiting for Sandbox Game. It is the flagship, literally the thing that can make people buy s&box. And many were disappointed when, after paying $20, they did not see the content they expected.
And I want to say one very important thing: what sells the idea of s&box? It is exactly the combination of engine + platform. You can test your ideas on the platform, and if everything goes well, you can go to Steam and release and promote your game there with an existing audience, technical base, and demo version. Right now, the problem is that the platform’s online numbers are falling, so this advantage does not work at full power. There are also technical and legal problems, but I am sure that this year we will already be able to prepare standalone games.
About game jams, yes, there was a problem. But when Trundler hosted one, it was much clearer. Mostly because there was a theme. When there is a theme, it is better than complete freedom. He also clarified the rules almost every day when conflicts or misunderstandings appeared, and I approve of that approach. That is a fair competition. I will be happy to take part again and to rate other games too.
So, as always, I will stay with the whole community, keep making games, and actively take part in the life of the platform. I am already making trailers for Eridium’s Summer E3.