Game/MedalStandingsManifest.cs
// Generated by Services/medals/build.mjs. Rebuild when map boards or characters change.
namespace BlockParty;

public static class MedalStandingsManifest
{
	public const string CollectionId = "map-v40-eadacf1a256a";
	public const string CharacterCollectionId = "characters-v40-5287f66aa92a";
	public static readonly string[] CharacterIds = { "original", "flipper", "blinker", "grappler", "bird", "swapper", "spring", "gunner", "twins", "shifter", "climber", "rewind", "solar", "wrapper", "swarm", "mimic" };
	public const int Version = 40;
	public static readonly string[] Stats =
	{
		"score_v40_tutorial",
		"score_v40_high-jump",
		"score_v40_tiny",
		"score_v40_tipsy",
		"score_v40_thin",
		"score_v40_duo",
		"score_v40_two-rooms",
		"score_v40_flipside",
		"score_v40_flipper-2",
		"score_v40_glass-box",
		"score_v40_glass-house",
		"score_v40_glass-pillars",
		"score_v40_chambers",
		"score_v40_lanes",
		"score_v40_lair",
		"score_v40_terrarium",
		"score_v40_safe-space",
		"score_v40_perch",
		"score_v40_pinball",
		"score_v40_fenced-in",
		"score_v40_second-wind",
		"score_v40_under-pressure",
		"score_v40_bird-spikes",
		"score_v40_payday",
		"score_v40_race-2",
		"score_v40_passage",
		"score_v40_swimming-pool",
		"score_v40_flux",
		"score_v40_finishing-touches",
		"score_v40_carnival",
		"score_v40_wizard-war",
		"score_v40_disassembly-line",
		"score_v40_rocket-jump",
		"score_v40_shooting-gallery",
		"score_v40_invaders",
		"score_v40_urban-warfare",
		"score_v40_maze-1",
		"score_v40_roundabout",
		"score_v40_twin-divide",
		"score_v40_sacrifice",
		"score_v40_litter-box",
		"score_v40_spotlight",
		"score_v40_raining-blood",
		"score_v40_classic",
		"score_v40_planetoids",
		"score_v40_center-box",
		"score_v40_spiral",
		"score_v40_pacrat",
		"score_v40_dead-center",
		"score_v40_spelunking",
		"score_v40_ice-cave",
		"score_v40_hellspawn",
		"score_v40_mountaintop",
		"score_v40_chimney",
		"score_v40_race-3",
		"score_v40_darkroom",
		"score_v40_ruins",
		"score_v40_delegation",
		"score_v40_onion",
		"score_v40_wrapper-start",
		"score_v40_wrap-laser",
		"score_v40_rift",
		"score_v40_outer-bullets",
		"score_v40_chaos",
		"score_v40_lazed",
		"score_v40_bouncy-castle",
		"score_v40_airborne",
		"score_v40_windswept",
		"score_v40_ravine",
		"score_v40_snake-pit",
		"score_v40_hellclimb",
		"score_v40_survival-horror",
		"score_v40_finishing-touches-2",
	};
}