Game/MedalStandingsManifest.cs
// Generated by Services/medals/build.mjs. Rebuild when map boards or characters change.
namespace BlockParty;
public static class MedalStandingsManifest
{
public const string CollectionId = "map-v40-eadacf1a256a";
public const string CharacterCollectionId = "characters-v40-5287f66aa92a";
public static readonly string[] CharacterIds = { "original", "flipper", "blinker", "grappler", "bird", "swapper", "spring", "gunner", "twins", "shifter", "climber", "rewind", "solar", "wrapper", "swarm", "mimic" };
public const int Version = 40;
public static readonly string[] Stats =
{
"score_v40_tutorial",
"score_v40_high-jump",
"score_v40_tiny",
"score_v40_tipsy",
"score_v40_thin",
"score_v40_duo",
"score_v40_two-rooms",
"score_v40_flipside",
"score_v40_flipper-2",
"score_v40_glass-box",
"score_v40_glass-house",
"score_v40_glass-pillars",
"score_v40_chambers",
"score_v40_lanes",
"score_v40_lair",
"score_v40_terrarium",
"score_v40_safe-space",
"score_v40_perch",
"score_v40_pinball",
"score_v40_fenced-in",
"score_v40_second-wind",
"score_v40_under-pressure",
"score_v40_bird-spikes",
"score_v40_payday",
"score_v40_race-2",
"score_v40_passage",
"score_v40_swimming-pool",
"score_v40_flux",
"score_v40_finishing-touches",
"score_v40_carnival",
"score_v40_wizard-war",
"score_v40_disassembly-line",
"score_v40_rocket-jump",
"score_v40_shooting-gallery",
"score_v40_invaders",
"score_v40_urban-warfare",
"score_v40_maze-1",
"score_v40_roundabout",
"score_v40_twin-divide",
"score_v40_sacrifice",
"score_v40_litter-box",
"score_v40_spotlight",
"score_v40_raining-blood",
"score_v40_classic",
"score_v40_planetoids",
"score_v40_center-box",
"score_v40_spiral",
"score_v40_pacrat",
"score_v40_dead-center",
"score_v40_spelunking",
"score_v40_ice-cave",
"score_v40_hellspawn",
"score_v40_mountaintop",
"score_v40_chimney",
"score_v40_race-3",
"score_v40_darkroom",
"score_v40_ruins",
"score_v40_delegation",
"score_v40_onion",
"score_v40_wrapper-start",
"score_v40_wrap-laser",
"score_v40_rift",
"score_v40_outer-bullets",
"score_v40_chaos",
"score_v40_lazed",
"score_v40_bouncy-castle",
"score_v40_airborne",
"score_v40_windswept",
"score_v40_ravine",
"score_v40_snake-pit",
"score_v40_hellclimb",
"score_v40_survival-horror",
"score_v40_finishing-touches-2",
};
}