UI/LiteralLabel.cs
using Sandbox.UI;

namespace BlockParty;

/// <summary>Displays user-provided text verbatim, including names starting with #.</summary>
public sealed class LiteralLabel : Label
{
	public LiteralLabel()
	{
		// Set this before the first Text assignment. Localization caches #tokens across Text
		// updates, so a recycled label can otherwise keep a neighboring player's name.
		Tokenize = false;
	}
}