using Sandbox;
public sealed class JumperPlayerDresser : Component, Component.INetworkSpawn
{
[Property]
public SkinnedModelRenderer BodyRenderer { get; set; }
public void OnNetworkSpawn( Connection owner )
{
var clothing = new ClothingContainer();
clothing.Deserialize( owner.GetUserData( "avatar" ) );
clothing.Apply( BodyRenderer );
}
}