UI/JumperScoreboard.razor
@using Sandbox;
@using Sandbox.UI;
@inherits PanelComponent

    <root>
        <div class="header">
            <label class="name">Name</label>
            <label class="score">Height</label>
        </div>
        <div class="entries">
        @foreach (var player in Scene.Components.GetAll<JumperPlayerStuff>())
        {
            <div class=@(player.Network.IsOwner ? "entry me" : "entry")>
                <label class="you">You</label>
                <label class="name">@player.Network.OwnerConnection.DisplayName</label>
                <label class="score">@player.Height</label>
            </div>
        }
        </div>
    </root>
@code {
    bool IsOpen { get; set; }

    private float Ping(float ping)
    {
        return (ping * 1000).Floor();   
    }

    protected override int BuildHash()
    {
        IsOpen ^= Input.Pressed("slot3");

        var result = Input.Down("score").GetHashCode();
        foreach (var cl in GameObject.Components.GetAll<JumperPlayerStuff>())
        {

            result = HashCode.Combine(result, cl.MaxHeight);
        }
        return HashCode.Combine(IsOpen, result,Time.Delta);
    }
}