A pickup entity class that is intended to grant a long-jump module to the player. It overrides OnPickup but currently contains a placeholder and always returns true without modifying player state or inventory.
/// <summary>
/// A pickup that grants the long jump module to the player
/// </summary>
public sealed class LongJumpPickup : BasePickup
{
protected override bool OnPickup( Player player, PlayerInventory inventory )
{
// TODO: fix me
return true;
}
}