Weapons/Mp5/ExplosiveProjectile.cs

/// <summary>
/// A projectile that does nothing other than explode.
/// </summary>
public class ExplosiveProjectile : Projectile
{
	[RequireComponent] 
	public Explosive Explosive { get; set; }

	protected override void OnHit( Collision collision = default )
	{
		Explosive.Explode();
	}
}