🎮 Game

Multiplayer deathmatch game with weapons, pickups, bots and a full HUD. GameManager handles rounds, spawns and lobby, Player and Inventory manage combat state and items, and a set of weapon and projectile components implement attacks, effects and damage with RPCs. UI panels render feed, scoreboard, vitals and inventory, plus map triggers, movers and pickups round out typical deathmatch interactions.

🐞 Possible Bugs

GameLoop/PlayerTracker.cs
Old kill pruning clears the entire attacker list when any entry is older than KillWindow, which deletes still-valid recent kills and causes undercounted multi-kills.
Items/Pickups/LongJumpPickup.cs
LongJumpPickup.OnPickup returns true without granting a long jump module or touching the PlayerInventory, so the pickup is consumed with no effect.