Code/Dependencies/Pixie/Pixie.Terminal/Render/SequenceRenderer.cs
using WasmBox.Pixie.Markup;
namespace WasmBox.Pixie.Terminal.Render {
/// <summary>
/// A renderer for sequence nodes.
/// </summary>
public sealed class SequenceRenderer : NodeRenderer {
private SequenceRenderer() { }
/// <summary>
/// An instance of a sequence node renderer.
/// </summary>
public static readonly SequenceRenderer Instance = new SequenceRenderer();
/// <inheritdoc/>
public override bool CanRender(MarkupNode node) {
return node is Sequence;
}
/// <inheritdoc/>
public override void Render(MarkupNode node, RenderState state) {
var children = ((Sequence)node).Contents;
int count = children.Count;
for (int i = 0; i < count; i++) {
state.Render(children[i]);
}
}
}
}