We've had a distracted few weeks, but we're back at it now. I wanted to go over our plans, because I think I've mentioned them in the discord but not actually wrote them anywhere, and with the player numbers being pretty flat I am sure people are worried.
This is our engine. It's the Facepunch engine. We're working on it because we're Facepunch and we think that at some point we'll want to make game using our own engine. I don't want us to rely completely on Unity. I don't want them to be able to change their mind one day and tell us we owe them 40% of revenue going forward. I don't want us to become Unity.
I want us to make a free, open source, modern engine. So regardless of whether people are playing in the s&box platform or not, we're going to keep doing this, it's an investment in our idealised future.
That said, we obviously want the platform to be successful. We want people to play games on the platform and enjoy it. We want people to make money from the platform. We want it to pay for its own development. So we're going to keep trying to encourage that.
The next step is a
Game Jam. This will happen this month (September)
starting on Friday 4th. It'll have a total
prize pool of £50,000. We're trying to engineer a system that is as fun for players as it is for developers. We want the players to vote for the winner.
We'll likely do a free weekend or a sale at this point. There'll be more on this really soon.
Then after that will be a Christmas sale with cross promotion with Rust. The hope is that if we're selling to an audience of people that aren't die hard Garry's Mod enthusiasts, they'll be more likely to find something they like, instead of things they don't like.
Then next year we'll aim to do more Game Jams at regular intervals. We'll iterate and improve each time and try to get them to a place where they basically run themselves.
Then at some point we'll look at what we have and say to ourselves.. you know.. let's make a game with a whole new IP. Then we'll get a team internally making a standalone game on our engine and release it on Steam and whatever consoles are knocking around at that point.
huge one fr
My pc is full AMD, this didnt happen before.
I looked forward to the game jam but sadly bummed out that I will not be able to participate this time. Hopefully there'll be more opportunities for that soon! Looking forward to checking out all the submissions tho
I regret the server browser; this is probably the end of the roleplay community with custom RP mods different than DXRP or something else that's popular
Are the categories for winners and/or prize rankings going to be announced when it starts? Right now it looks like only first place takes it all.
Like I said before, s&box is a long-term project, and there is still a lot of work to be done. Obviously, the connection between the platform and the engine is very strong, and honestly, I don't know if Facepunch will be able to stay this positive with some very strange maps, you could even call them bad. I believe in them, and I really want us to get an engine that makes exporting easy and straightforward, as well as a platform with several tens of thousands of players, preferably within a year or two, not in 2040.
Either way, this is a great update, and I'll keep making games in s&box! This is the future. This is what Rockstar, Epic, and Unity are now desperately trying to catch up with because they didn't believe in UGC platforms. 💙