Code/HumanoidMocap/Core/Cleanup/FootGroundAlignReport.cs
#nullable enable annotations
using System;
using System.Collections.Generic;
using System.Numerics;
using HumanoidMocapX.Core.Maths;
using SkeletonModel = HumanoidMocapX.Core.Skeleton.Skeleton;
namespace HumanoidMocapX.Core.Cleanup;
using Vector3 = System.Numerics.Vector3; // s&box compat: shadow engine's global-namespace Vector3 (see Code/HumanoidMocap/Assembly.cs)
/// <summary>Results of a <see cref="FootGroundAlign.Apply"/> run.</summary>
public sealed class FootGroundAlignReport
{
/// <summary>Left-foot results.</summary>
public required FootGroundAlignFootReport Left { get; init; }
/// <summary>Right-foot results.</summary>
public required FootGroundAlignFootReport Right { get; init; }
}