Editor/HumanoidMocap/VideoFiles.cs
using System;
using System.IO;
using System.Security.Cryptography;
using System.Threading;
using System.Threading.Tasks;
using Sandbox;
using HumanoidMocapX.EditorTools.Video;
namespace HumanoidMocapX.EditorTools;
/// <summary>Copies source footage into the editor's local preview filesystem without changing the original.</summary>
public static class VideoFiles
{
/// <summary>Streams footage into an editor filesystem and returns its relative cache
/// path. Call on the editor thread; cancellation or IO failure leaves no partial file.</summary>
public static Task<string> CacheVideoAsync(string absolutePath, BaseFileSystem filesystem, CancellationToken cancellation=default)
{
ArgumentNullException.ThrowIfNull(filesystem);
const string directory="humanoid_mocap/video";
filesystem.CreateDirectory(directory);
var folder=filesystem.GetFullPath(directory);
return Task.Run(async()=>directory+"/"+await VideoPreviewCache.CopyAsync(absolutePath,folder,cancellation).ConfigureAwait(false),cancellation);
}
public static string CacheVideo(string absolutePath)
{
using var input=File.OpenRead(absolutePath);
var hash=Convert.ToHexString(SHA256.HashData(input)).ToLowerInvariant();
var relative="humanoid_mocap/video/"+hash+Path.GetExtension(absolutePath).ToLowerInvariant();
var fs=global::Editor.FileSystem.ProjectTemporary;
fs.CreateDirectory("humanoid_mocap/video");
var destination=fs.GetFullPath(relative);
if(!File.Exists(destination))File.Copy(absolutePath,destination);
return relative;
}
}