Code/HumanoidMocap/Core/Formats/Fbx/FbxImportOptions.cs
#nullable enable annotations
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Threading;
using HumanoidMocapX.Core.Maths;
using HumanoidMocapX.Core.Skeleton;
namespace HumanoidMocapX.Core.Formats.Fbx;
using Vector3 = System.Numerics.Vector3; // s&box compat: shadow engine's global-namespace Vector3 (see Code/HumanoidMocap/Assembly.cs)
/// <summary>Options for <see cref="FbxImporter.Import"/>.</summary>
public sealed class FbxImportOptions
{
/// <summary>Fixed resampling rate for all clips, frames per second.</summary>
public float SampleFps { get; init; } = 30f;
public long MaximumTransformSamples { get; init; } = long.MaxValue;
public CancellationToken CancellationToken { get; init; }
/// <summary>
/// When the static rest pose is degenerate (Mixamo-style zeroed bind translations) and no
/// usable BindPose node exists, sample frame 0 of the first clip as the rest pose.
/// </summary>
public bool RestFromFrame0WhenBindDegenerate { get; init; } = true;
}