🎁 Added
  • Relic clumps — a critical discovery can now tear loose a whole seam of 5 relics at once instead of just one, with two new upgrades to raise the odds
  • Loose Surged Cores — after your first Surge, one will occasionally work its way out of the core and drift nearby. Click it before it sinks back in and it's yours, the only way to earn a Surged Core outside of Surging itself
🧼 Improved
  • A relic find now tells you exactly what made it bigger — a clump, a Gigawatt Crit, or both at once
🎁 Added
  • The Ancient tree now has relics and machines only a Surge reveals — previously the only tree a new era rebuilt exactly the same way
  • The Surge Shop now has its own gated tier, opening new upgrades out to your tenth Surge
  • The Energy and Cores upgrade trees run deeper — 12 Surges and 8 Surges respectively
  • Two more Surged machines past Genesis Pillar
  • BEST VALUE badge on machines — instantly see which one pays back fastest for what it costs
  • 7 new achievements following the deeper eras out
🪛 Fixed
  • The Surge Shop could show a locked upgrade as fully buyable and silently reject the purchase
🎁 Added
  • Great Rebirths — Surged Cores are now paid for Rebirths that were actually worth doing, and the bar rises every era
  • Surged Machines — a new machine tier unlocked only by Surging, and never taken away by any reset
  • The Energy tree now runs to 8 Surges and the Cores tree to 5, with 11 new permanent upgrades
  • 6 new Trials, including two that only reveal themselves after your first Surge
  • No Criticals and No Combo — two new ways a Trial can restrict your run
  • Buy x100, alongside x1 / x10 / MAX
  • 8 new achievements, including the game's first for beating Trials
  • Tutorial hints for Surging and for Trials opening up
🧼 Improved
  • Trial targets now scale with your permanent power, so they stay a real test no matter how developed your save is
  • The Energy Core hits harder — deeper compression, a rim flare on impact, and a thicker spark shower that grows with your combo
  • Click sound now varies slightly in pitch and volume so a fast streak doesn't sound like a machine gun
  • Trial rewards roughly doubled to match their new targets
🪛 Fixed
  • Rebirth spamming no longer fast-tracks a Surge — Surged Cores are paid on Rebirths large enough to matter, and that bar climbs with every era
  • Content unlocked by Surging could be completely invisible at the start of a new era
  • A capped upgrade would briefly stretch its card when it maxed out
  • Notifications could overlap the tab bar
  • A duplicate "MAX" button could appear on the bulk-buy row
🚯 Removed
  • The expanding shockwave rings around the Energy Core, replaced by an impact flare on the core itself
⚠️ Known Issues
  • please ensure you press new game instead of join otherwise you will create a multiplayer server and some features will break
🎁 Added
  • Trials — a new tab of restricted runs, each with a permanent reward. Entering one wipes your current run and takes a tool away from you; finishing it raises your power for good.
  • Bare Hands — reach 1 million Energy without building a single machine. Reward: +25% click Energy, forever.
  • Unimproved — reach 5 million with no upgrades at all. Reward: +25% machine output, forever.
  • Standing Start — a full million in five minutes flat. Reward: +15% to everything, forever.
  • Ascetic — no machines, no upgrades, nothing but the core. Reward: +50% click Energy, forever.
  • The Long Way — a billion Energy by hand. Reward: +40% to everything, forever.
  • Overcharge — a button under the core that doubles your click Energy for 30 seconds, once every five minutes. Save it for a hot combo and it is worth far more than firing it the moment it lights up.
  • Dormant Current and Deep Hibernation — two Surge Shop upgrades for players who leave the game running, raising what offline time pays and how long it keeps counting.
🧼 Improved
  • Rebirth milestone cards now show exactly how many qualifying Rebirths you have, what each one needs to be worth, and whether the run you are on right now is big enough to count.
  • The Statistics panel now tracks your best single Rebirth.
🪛 Fixed
  • Rebirth milestones could be completed by repeatedly resetting cheap runs. A Rebirth now only counts toward a milestone if that Rebirth itself earns enough Cores, so small resets count toward nothing. Progress toward milestones you have not claimed yet starts fresh under the new rule — anything already earned is untouched.
  • Tab labels were wrapping their last letter onto a second line now that there are ten tabs. The panel is wider and the labels fit.
⚠️ Known Issues
  • Selecting MAX and then maxing out an upgrade that has a level cap can briefly stretch that upgrade's card downwards. Cosmetic only, and still being investigated.
  • Multiplayer works but has had very little testing with real players.
  • Global rankings may take a few minutes to reflect a brand new record run.
🎁 Added
  • Six new upgrades that only unlock by Surging, so a new era opens with something you have never had access to before rather than the same tree again.
  • Residual Charge, Muscle Memory and Second Sun - permanent Cores upgrades unlocked at 1, 2 and 3 Surges, covering critical damage, combo grace and a global multiplier.
  • Echo Chamber, Flux Saturation and Origin Recall - Energy upgrades unlocked at 1, 2 and 3 Surges, available from the very first run of a new era.
🧼 Improved
  • The Rebirth panel now previews permanent upgrades you have not unlocked yet, showing what they need instead of hiding them completely.
  • Bulk buy no longer offers more levels than it can actually deliver when an upgrade is close to its cap.
🪛 Fixed
  • Progress bars were broken for players outside English-speaking regions. The achievement completion bar and the Rebirth progress bar both failed to fill because of how decimals are written in other languages.
  • The top bar could push content off the edge of the screen on smaller windows now that it carries a fourth currency.
  • The Surge confirmation ran its sentences together instead of reading as separate paragraphs.
  • Hardened the game against malformed network messages in multiplayer.
⚠️ Known Issues
  • Selecting MAX and then maxing out an upgrade that has a level cap can briefly stretch that upgrade's card downwards. Cosmetic only, and still being investigated.
  • Multiplayer works but has had very little testing with real players.
  • Global rankings may take a few minutes to reflect a brand new record run.
🎁 Added
  • SURGE — a brand new prestige layer beyond Rebirth. Once you have claimed every Rebirth milestone you can trade in your entire Rebirth career for Surged Cores.
  • Surge Shop — spend Surged Cores on six upgrades that nothing in the game can ever take away, not even another Surge.
  • Gigawatt Crits — push your combo into the red and a critical can detonate for triple damage. If it is the click that finds a relic, it drops two Ancient Cores instead of one.
  • Six new Energy upgrades, including the first ones to exist past 12 Rebirths.
  • Seven new machines, filling the old gap in the middle of the ladder and extending it from 20 Rebirths out to 33.
  • Later Ancient epochs — five more Ancient upgrades and six more Ancient machines, unlocked at 15, 30, 50 and 75 Rebirths, so the Ancient tab keeps growing instead of being finished the day it opens.
  • Sixteen new achievements, reaching out to a sextillion Energy, a 250x combo and 150 Rebirths.
🧼 Improved
  • The Energy Core is alive — it breathes while idle, throws an expanding shockwave every time you strike it, and visibly heats up as your combo climbs.
  • Crossing a combo tier now has its own ring and rising tone, so you can hear the multiplier step up.
  • Criticals land harder on screen: a brighter flash, a heavier ring and a bigger burst of sparks.
  • Sparks take on your combo's colour, shifting from cyan through orange to red as the streak builds.
  • Singularity Engine and Omega Reactor were poor value for their price and have both been buffed.
  • The Rebirth panel now shows exactly how much Energy the next Rebirth needs, and why.
  • Locked machines and relics now show what unlocks them instead of appearing available.
🪛 Fixed
  • Global rankings never appeared in game. The leaderboard now reads live data and works.
  • Rebirth could be spammed once you owned Ancient machines, because they keep running through a Rebirth and instantly re-earned the requirement. The requirement now scales with the income that survives a Rebirth.
  • Rebirth milestones could be farmed by repeatedly resetting cheap runs. They now also require a single Rebirth large enough to earn the Cores shown.
  • Milestones at 3, 10, 35 and 75 Rebirths granted their permanent bonus silently, with no notification at all.
  • Ancient relics you had not unlocked yet showed a buy button that did nothing.
  • The game could hang permanently on the loading screen and never recover.
  • Achievements had stopped unlocking entirely.
  • Almost nothing was being submitted to the global leaderboard.
  • Newer machines and Ancient content were sometimes invisible, or could not be purchased.
  • The Rebirth and Awards panels could not be scrolled and their text overlapped.
  • The background showed a hard horizontal seam across the screen.
  • The hover sound repeated rapidly while moving the cursor across a single button.
  • Long machine names squashed the "N owned" badge beside them.
  • The Reactor's icon rendered as a green X.