🎮 Game

A sandbox game project with a lot of reusable gameplay and UI tech. It ships a virtual-DOM style UI system (Goo), multiple HUD crosshairs with animation, a PlayerControllerPlus with modes, ragdolling, start menu and HUD, plus small demos like an ECG and a cookie clicker. It ties together Razor UI, components, and some networked gameplay plumbing for spawning and interaction.

🐞 Possible Bugs

TacitPlayer/EveryonePlsFollowMe.cs
caughtCharacters.Append(charc) never updates the field and will throw because caughtCharacters starts null and LINQ Append returns a new sequence that is ignored.
UI/Basical/ProgressBarGoo.cs
Value, Minimum, and Maximum are never used, the red bar height is hardcoded and the text is fixed to '50%', so the progress never reflects the actual value.