🎮 Game

A sandbox game project with a big UI toolkit and player systems. It ships a crosshair/animator library, a Goo virtual DOM UI with Razor panels, a PlayerControllerPlus with walk/swim/ladder/noclip, ragdoll utilities, and small demos like cookie clicker, sprays, and iconify-backed icons. It uses networking for players and RPCs, reads and writes JSON to FileSystem.Data, and does limited HTTP for icon caching and user-invoked spray image downloads.

🐞 Possible Bugs

Objects/GameNotPad.cs
Both loops index PaddleButtons from 0 to 3 without null or length checks, so a null PaddleButtons or an array shorter than 4 throws at runtime.
UI/Basical/ProgressBarGoo.cs
Value, Minimum, and Maximum are never used, the red bar height is hardcoded and the text is fixed to '50%', so the progress never reflects the actual value.