🎮 Game

A sandbox game project with a grab bag of systems and examples: a start menu and HUD, multiple player controllers and movement modes, physics prop grabbing, a spray decal tool, and a suite of configurable HUD crosshairs. Under the hood it ships a virtual-DOM style UI toolkit (Goo) with SUI document generation, icon fetching and caching, animation helpers, and various utility components for vehicles, ragdolls, and input tests.

🐞 Possible Bugs

Objects/GameNotPad.cs
Both loops use i<=3 and index PaddleButtons[i] without null or length checks, causing NullReferenceException or IndexOutOfRangeException when PaddleButtons is null or has fewer than 4 entries.
UI/GlyphImagePanel.razor
BuildHash includes Time.Now so the hash changes every frame and the panel rebuilds continuously.