A simple game component implementing a basic Cookie Clicker mechanic. It stores total Cookies and a click Multiplier, provides methods to increment cookies, increase or reset the multiplier, and clamps the multiplier to a minimum of 0.1 each update.
namespace Sandbox;
public sealed class AnCookieClicker : Component
{
// Cookie Clicker simple base
[Property] public double Cookies { get; set; } = 0;
[Property] public float Multiplier { get; set; } = 1f;
public void ClickTheCookie()
{
// Cookies++;
Cookies += Multiplier;
}
public void AddMultiplierBy( float Number )
{
Multiplier += Number;
}
public void ResetMultiplier()
{
Multiplier = 1f;
}
protected override void OnUpdate()
{
if(Multiplier < 0.1f)
{
Multiplier = 0.1f;
}
}
}