.obj/__compiler_extra.cs

Auto-generated compiler file that sets global using directives and assembly metadata for the Game project. It declares global usings for Sandbox.Internal.GlobalGameNamespace and Blazor components, and embeds addon and build metadata such as addon title, ident, engine version, target framework and compile time.

global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Testpen" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "testpen" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "perkedel" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "perkedel.testpen" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "26" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]

[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-06-25T13:35:13.8710065Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.519.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.519.0")]