Rust Legacy 2.0: Wipe Day

Monthly wipes, a Hall of Fame for every wipe, survivors with a personality, a map of the island and a tutorial.

Most servers hold one or two people at a time, so the survivors (the AI players) are often the only company you get. This update is about giving each wipe a start, a story and an end: something to aim for, someone to hate, and a board that remembers who did what.

Everything below stays inside Legacy rules: no new items, no new island.
A server can now wipe itself on a monthly cycle, on Thursdays at 19:00 UTC (18:00 UTC in summer):

  • First Thursday of the month: full wipe, blueprints included.
  • Two weeks later: map wipe. Bases, objects and the map go, your blueprints stay.

If a game update needs it, the time may move a little. The server browser shows the countdown next to each server, how long ago it was wiped, how many bases stand on it and when the last raid happened. On the last day before a wipe, the survivors go wild: four times more raids, twice the charges. Offline bases are still spared, raiding sleeping players' houses stays a human job.
When the official servers went up I said there would be no wipe until you asked for one. You asked. EU #1 and EU #2 (the sandbox) are wiped today with 2.0, blueprints included, and both follow the Thursday cycle from now on:

  • Thursday 19 November, 19:00 UTC: map wipe.
  • Thursday 3 December, 19:00 UTC: full wipe.
Every wipe gets its own board, in the pause menu: play time, player and bot kills, raids, airdrops, biggest base, longest life, achievements.

The wipe "firsts" sit on top: who held the first M4, who placed the first metal door, who did the first raid and opened the first airdrop, and how long after the wipe. The longest life of the wipe is there too, next to yours.

At the wipe, the board is archived and a new one starts.
The bots already gathered, built and raided. Now they have a character.

  • Farmers never shoot first. Hunters spot you from farther and don't run. Campers hold the old Legacy buildings.
  • They talk. They taunt you after a kill, greet you when you show up, and the raider calls you out by name before blowing your door.
  • Say friendly? near one, or whisper it. Some will agree to a pact. Break it, and the whole server hears about it.
  • A wounded bot under 25% health runs, begs, and drops its loot. Spare it and it remembers.
  • Get killed by the same bot again and again and it becomes your nemesis: it loots your bag and wears your armor while it tells you about it.
  • Bots sleep in their base now and then, light their fire at night, race to airdrops and fight over them. Their box hides a rare blueprint.
  • Fresh spawns without armor are left alone for 10 minutes. A bot warns you first, and sometimes even drops you a tool.
Hold G for a map of the whole island, turned like the community maps we all used back in Legacy, sea at the bottom left. A 16 x 16 grid of 350 m cells, so "H8" means something again in voice chat.

  • Zoom with the wheel, drag it around, or center it on yourself.
  • The corner tells you where you are: your cell and the nearest place ("NEAR Resource Valley").
  • Monuments, your sleeping bags and the spot where you last died are marked.
  • SHOW ZONES draws the 50 community zones of the 2014 map, from Big Civilian to Zombie Hill, with their shapes.
  • Right-click to drop your own marker. One per server, and it's still there next time.
New players get 8 short steps in the top-right corner: open the map, gather wood, hunt, collect cloth, then place a Wood Shelter, a door, a Sleeping Bag and a storage box. A step ticks as soon as you do it, in any order, and your progress is kept on your PC for every server.

Tips show up once, when they matter: cold at night, hunger, bleeding, radiation, your first death.

Already know Legacy? Esc > skip tutorial, and you still get the new First Lessons achievement. Want it again? restart tutorial.
  • Party: create one from the main menu, invite friends, and everyone follows the leader into a lobby or a server.
  • Host lobby has 3 save slots, each with its own wipe button and its own game settings, sorted in tabs, with the Legacy values one click away. A Cheats tab turns the admin menu on for you, or for everyone.
  • Whispers: /w name, /r to reply, /help for the rest.
  • The pause menu lists who's online and which bots are alive, and has an invite a friend button.
The C130 now flies the Legacy route and opens its ramp for the drop. The Supply Signal is a real smoke grenade with a green column you can see from afar. Bullets hit per bone. Every weapon has its own model in third person. Gunshots, explosions and animals use the Legacy sound falloff. Stairs and floors are smooth to walk on. Picking something up shows "3 x Wood" like in Legacy, crafting has icons and a have/need tooltip, footsteps use the Legacy range and trees give 1 wood per hit. The full list is in the changelist below.
Bug reports, raid stories and screenshots of your nemesis are all welcome on the Discord. That's also where I'll ask what the next wipe should look like.

See you on the island.

Wipes, Hall of Fame & True Living Survivors

2.0.0
7 November 2026
Areas
75 changes in this update

Added

43 changes
Multiplayer
  • Monthly wipe cycle - with `rl_wipe_cycle 1` a server wipes itself on the first Thursday of the month (everything, blueprints too) and two weeks later (map, objects and bases), at 19:00 UTC (18:00 UTC in summer)

  • Wipe countdown - the next wipe is shown in the pause menu and the server browser, `rl_next_wipe` moves it

  • Server life - the server browser shows how long ago a server was wiped, how many bases stand and when the last raid happened ("Wiped 2 days ago · 9 bases · last raid 12m ago")

  • Outdated servers - servers running another revision of the game are marked "outdated" and can't be joined by mistake

  • s&box party - create a party from the main menu, invite friends, and the party follows its leader into a lobby or a server

  • Lobby saves - host lobby has 3 save slots, each with its world age, your play time and its own wipe button

  • Game settings - each lobby save keeps its own rules, in tabs, with Legacy values and a "reset all to Legacy" button

  • Cheats tab - the admin menu can be turned on for the host, then for everyone (off by default)

  • Bot kit levels - Fresh, Legacy mix or Well armed, with on/off and the share of each kit

  • Server announcements - official servers can show a message to every player

Inventory & UI
  • Hall of Fame - a board per wipe: play time, player and bot kills, raids, airdrops, biggest base, longest life and achievements, archived at each wipe (pause menu > hall of fame)

  • Wipe firsts - the first M4, the first metal door, the first raid and the first airdrop of the wipe, with the time it took

  • Survival record - the longest life of the wipe sits at the top of the Hall of Fame, next to your current life

  • Players list - the pause menu lists online players then living bots, with kit and time online; click a player to open their s&box profile

  • Achievements panel - achievements to earn on top, sorted by progress, earned ones below

  • Invite a friend - opens your friends list from the pause menu

  • Whispers - /w name message (or /whisper, /msg), /r to reply, Tab completes the name

  • Chat commands - /help lists them, and typing / suggests commands (arrows to pick, Tab or Enter to accept)

  • Bot icon - a 🤖 sits before every bot name in chat and lists

AI & Wildlife
  • Bot personalities - farmers never shoot first, hunters spot you from farther and don't flee, campers hold the Legacy buildings; each one talks its own way

  • Bot taunts - bots trash-talk in chat after a kill and when a player shows up

  • Raider callout - the raider calls out the base owners by @name, with an alarm, before blowing the door

  • Friendly? - say "friendly?" near a bot or whisper it; depending on its personality, and on whether you're aiming at it, it may agree to a pact; betray it and the whole server knows

  • Wounded bots beg - under 25% health a bot flees, begs in chat and drops a sack with everything but its weapon; spare it and it thanks you with a pact

  • Nemesis - "Killed by X (3rd time)": the bot that keeps killing you loots your bag and wears your armor while taunting you

  • Sleeping bots - a bot sometimes sleeps 20 to 45 minutes in its base, blind and deaf; raid it while it sleeps, a hit or an attack on its base wakes it

  • Lit bases - bots light the camp fire and furnace of their base most nights, and sometimes by day, with their own wood

  • Airdrop race - bots within 600 m run to a supply crate and loot it; 3 to 5 per drop, and armed ones fight on the way

  • Rare blueprint - a bot base's box holds a rare blueprint on top of its stock

  • Naked protection - a fresh, unarmored player who hasn't hurt a bot is left alone for 10 minutes; a bot whispers a warning at 15 m and only shoots if you stay close

  • Bot gifts - now and then a bot walks up to a naked player, whispers and drops a spare tool or some resources

  • Distant explosions - a raid between bots far from any player is still heard across the island, up to 2 km

  • Last day of the wipe - in the last 24 hours bots raid 4 times as often, with 4 charges instead of 2, and spot players 1.5 times farther; offline bases stay safe

World & Lighting
  • C130 - Legacy flight path (5 km approach at 400 m, drop at 300 m, then climb), spinning propellers, ramp and door that open for the drop, navigation lights and beacons

Gameplay & Building
  • Opening arrows - placing a door, a furnace or a shelter shows which side opens

  • Item health - the health of a building piece or deployable shows under the Repair action

Admin
  • [ ADMIN ] button - top left of the pause menu and the inventory

  • Wipe now - `rl_wipe_now full` (blueprints too) or `rl_wipe_now map` wipes a server right away, from the server console or as an admin

  • Base list - the BUILD tab lists every base, with a teleport onto a foundation

  • Item kits - 8 simple kits, a tooltip lists what's inside

  • Show colliders - SHOW COLLIDERS and SHOW REAL COLLIDERS views in the BUILD tab

  • Test tools - CHAT icons tab, afflictions, sleeper, achievements dry run, base protection, raider and decay

  • Animals - HOSTILE and PASSIVE listed apart, with their health

Improved

25 changes
Inventory & UI
  • Dropping items - an item dropped outside the inventory, belt or container panels is thrown on the ground

  • Tooltips - placed where there's room on screen, never over the belt, in the RustLegacy Pixel font

  • Options - green On/Off buttons, a number field and unit next to every slider, icons on Key binds, Graphics and Display settings

  • Admin texts - small texts raised to 12 px so the pixel font stays readable

  • Pause menu - no button highlighted when it opens, OFFICIAL DISCORD button in Discord colours

AI & Wildlife
  • Bot outfits - half of the bots wear their full kit, the others 1 to 3 random pieces

  • Bot loot - all the armor a bot wears drops in its bag

  • Bot camps - the camp shelter always has its door, with the box and furnace inside

  • Bot help - a player hiding a weapon or armor in their bag no longer gets gifts, and the bot says the bag is on the ground

World & Lighting
  • Morning Mist - on by default

Gameplay & Building
  • Collisions - foundations and ceilings are flat at the visible floor, stairs are two smooth slopes with three landings, ramps are one smooth slope

  • Walls, doors and windows - stop at the ceiling above and fit the openings

  • Placement - deployables can't overlap; a shelter can't go on a foundation or against a building

  • No-build zones - deployables are refused there, except the Wood Barricade and the Explosive Charge

  • Airdrops - no minimum player count by default (Legacy wanted 50, which a small server never reaches)

  • Crafting - no slowdown while a finished item waits for room in your inventory

Combat & Weapons
  • Hitboxes - bullets hit per bone (ragdoll capsules, hands and feet) on players, bots, mannequins and sleepers

  • Held models - every weapon and tool has its own model in third person

  • Supply Signal - now a smoke grenade with its own first-person view and a green smoke column visible from afar, fading out after 60 s

  • Headshot achievement - finishing a bot with a headshot counts too

Audio & Controls
  • Sound falloff - gunshots (near 2-60 m, far up to 300 m), animals, explosions and zombies use the Legacy linear falloff

  • Grenade bounce - grenades make a sound when they bounce

  • Default volumes - ambience, radiation and interface start at 50%

  • Raid alarm - half as loud

  • Hold E - E can be held even when only one action is offered

Fixed

5 changes
Inventory & UI
  • Inventory - no slot lights up when the cursor is between two slots

  • Item tooltip - no longer flashes in the top left corner before it's placed

  • Tooltips - several tooltips that never showed now do

AI & Wildlife
  • Bot camps - the shelter roof no longer hides the floor at the box and furnace

Visual Effects
  • Ragdolls - bodies no longer collide with players, bots and animals

Removed

2 changes
Gameplay & Building
  • Right-click repair - a melee tool no longer repairs on right click; repair from the E menu

Admin
  • RESET ALL - replaced by DELETE ALL in the BOTS tab (sets `rl_bots` to 0)

RedFive
Member
JoinedJul 2022 Posts5 Score1,045
Titanovsky
Member
JoinedSep 2021 Posts353 Score5,143
Wow, I like it!
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