Monthly wipes, a Hall of Fame for every wipe, survivors with a personality, a map of the island and a tutorial.
Monthly wipe cycle - with `rl_wipe_cycle 1` a server wipes itself on the first Thursday of the month (everything, blueprints too) and two weeks later (map, objects and bases), at 19:00 UTC (18:00 UTC in summer)
Wipe countdown - the next wipe is shown in the pause menu and the server browser, `rl_next_wipe` moves it
Server life - the server browser shows how long ago a server was wiped, how many bases stand and when the last raid happened ("Wiped 2 days ago · 9 bases · last raid 12m ago")
Outdated servers - servers running another revision of the game are marked "outdated" and can't be joined by mistake
s&box party - create a party from the main menu, invite friends, and the party follows its leader into a lobby or a server
Lobby saves - host lobby has 3 save slots, each with its world age, your play time and its own wipe button
Game settings - each lobby save keeps its own rules, in tabs, with Legacy values and a "reset all to Legacy" button
Cheats tab - the admin menu can be turned on for the host, then for everyone (off by default)
Bot kit levels - Fresh, Legacy mix or Well armed, with on/off and the share of each kit
Server announcements - official servers can show a message to every player
Hall of Fame - a board per wipe: play time, player and bot kills, raids, airdrops, biggest base, longest life and achievements, archived at each wipe (pause menu > hall of fame)
Wipe firsts - the first M4, the first metal door, the first raid and the first airdrop of the wipe, with the time it took
Survival record - the longest life of the wipe sits at the top of the Hall of Fame, next to your current life
Players list - the pause menu lists online players then living bots, with kit and time online; click a player to open their s&box profile
Achievements panel - achievements to earn on top, sorted by progress, earned ones below
Invite a friend - opens your friends list from the pause menu
Whispers - /w name message (or /whisper, /msg), /r to reply, Tab completes the name
Chat commands - /help lists them, and typing / suggests commands (arrows to pick, Tab or Enter to accept)
Bot icon - a 🤖 sits before every bot name in chat and lists
Bot personalities - farmers never shoot first, hunters spot you from farther and don't flee, campers hold the Legacy buildings; each one talks its own way
Bot taunts - bots trash-talk in chat after a kill and when a player shows up
Raider callout - the raider calls out the base owners by @name, with an alarm, before blowing the door
Friendly? - say "friendly?" near a bot or whisper it; depending on its personality, and on whether you're aiming at it, it may agree to a pact; betray it and the whole server knows
Wounded bots beg - under 25% health a bot flees, begs in chat and drops a sack with everything but its weapon; spare it and it thanks you with a pact
Nemesis - "Killed by X (3rd time)": the bot that keeps killing you loots your bag and wears your armor while taunting you
Sleeping bots - a bot sometimes sleeps 20 to 45 minutes in its base, blind and deaf; raid it while it sleeps, a hit or an attack on its base wakes it
Lit bases - bots light the camp fire and furnace of their base most nights, and sometimes by day, with their own wood
Airdrop race - bots within 600 m run to a supply crate and loot it; 3 to 5 per drop, and armed ones fight on the way
Rare blueprint - a bot base's box holds a rare blueprint on top of its stock
Naked protection - a fresh, unarmored player who hasn't hurt a bot is left alone for 10 minutes; a bot whispers a warning at 15 m and only shoots if you stay close
Bot gifts - now and then a bot walks up to a naked player, whispers and drops a spare tool or some resources
Distant explosions - a raid between bots far from any player is still heard across the island, up to 2 km
Last day of the wipe - in the last 24 hours bots raid 4 times as often, with 4 charges instead of 2, and spot players 1.5 times farther; offline bases stay safe
C130 - Legacy flight path (5 km approach at 400 m, drop at 300 m, then climb), spinning propellers, ramp and door that open for the drop, navigation lights and beacons
Opening arrows - placing a door, a furnace or a shelter shows which side opens
Item health - the health of a building piece or deployable shows under the Repair action
[ ADMIN ] button - top left of the pause menu and the inventory
Wipe now - `rl_wipe_now full` (blueprints too) or `rl_wipe_now map` wipes a server right away, from the server console or as an admin
Base list - the BUILD tab lists every base, with a teleport onto a foundation
Item kits - 8 simple kits, a tooltip lists what's inside
Show colliders - SHOW COLLIDERS and SHOW REAL COLLIDERS views in the BUILD tab
Test tools - CHAT icons tab, afflictions, sleeper, achievements dry run, base protection, raider and decay
Animals - HOSTILE and PASSIVE listed apart, with their health
Dropping items - an item dropped outside the inventory, belt or container panels is thrown on the ground
Tooltips - placed where there's room on screen, never over the belt, in the RustLegacy Pixel font
Options - green On/Off buttons, a number field and unit next to every slider, icons on Key binds, Graphics and Display settings
Admin texts - small texts raised to 12 px so the pixel font stays readable
Pause menu - no button highlighted when it opens, OFFICIAL DISCORD button in Discord colours
Bot outfits - half of the bots wear their full kit, the others 1 to 3 random pieces
Bot loot - all the armor a bot wears drops in its bag
Bot camps - the camp shelter always has its door, with the box and furnace inside
Bot help - a player hiding a weapon or armor in their bag no longer gets gifts, and the bot says the bag is on the ground
Morning Mist - on by default
Collisions - foundations and ceilings are flat at the visible floor, stairs are two smooth slopes with three landings, ramps are one smooth slope
Walls, doors and windows - stop at the ceiling above and fit the openings
Placement - deployables can't overlap; a shelter can't go on a foundation or against a building
No-build zones - deployables are refused there, except the Wood Barricade and the Explosive Charge
Airdrops - no minimum player count by default (Legacy wanted 50, which a small server never reaches)
Crafting - no slowdown while a finished item waits for room in your inventory
Hitboxes - bullets hit per bone (ragdoll capsules, hands and feet) on players, bots, mannequins and sleepers
Held models - every weapon and tool has its own model in third person
Supply Signal - now a smoke grenade with its own first-person view and a green smoke column visible from afar, fading out after 60 s
Headshot achievement - finishing a bot with a headshot counts too
Sound falloff - gunshots (near 2-60 m, far up to 300 m), animals, explosions and zombies use the Legacy linear falloff
Grenade bounce - grenades make a sound when they bounce
Default volumes - ambience, radiation and interface start at 50%
Raid alarm - half as loud
Hold E - E can be held even when only one action is offered
Inventory - no slot lights up when the cursor is between two slots
Item tooltip - no longer flashes in the top left corner before it's placed
Tooltips - several tooltips that never showed now do
Bot camps - the shelter roof no longer hides the floor at the box and furnace
Ragdolls - bodies no longer collide with players, bots and animals
Right-click repair - a melee tool no longer repairs on right click; repair from the E menu
RESET ALL - replaced by DELETE ALL in the BOTS tab (sets `rl_bots` to 0)