A 2D tilemap library for s&box. It renders grid-based maps with chunked GPU instancing, generates colliders from tile data, and manages tilesets and painting/editing helpers. The code organizes a TileMap component, a TilemapRenderObject, a TileMapCollider, tileset resources, and some helper algorithms, plus an optional grass rendering example.
A 2D tilemap editor toolkit for s&box creators. It has tile brushes for manual, 2x2 edge, and 3x3 complex autotiling, plus editor widgets for layer management, tileset picking, rect ordering, per-tile data, and asset previews. The tools run inside the Editor, handle painting and stroke rasterization, and read or write TilesetResource assets.
Unit tests for the Tilemapper 2D library. It spins up Sandbox.TestAppSystem for the test run, creates a Scene, pushes it on the scene stack, spawns a GameObject, and asserts the scene directory sees one object.