A 2D tilemap library for s&box. It draws tile layers by streaming chunks, batching per tileset, and issuing instanced draws, and it can build static collision from filled tiles. The package also has a GPU grass prototype object in Assets and editor-side components for syncing render settings.
A 2D tilemap editor toolkit for s&box creators. It has tile brushes for manual, 2x2 edge, and 3x3 complex autotiling, plus editor widgets for layer management, tileset picking, rect ordering, per-tile data, and asset previews. The tools run inside the Editor, handle painting and stroke rasterization, and read or write TilesetResource assets.
Unit tests for the Tilemapper 2D library. It spins up Sandbox.TestAppSystem for the test run, creates a Scene, pushes it on the scene stack, spawns a GameObject, and asserts the scene directory sees one object.