Tileset/TileUsageFlags.cs

An enum TileUsageFlags in the Saandy.Tilemapper namespace that defines bitflags for tile usage: None, Render (bit 0), Collision (bit 1), and Solid as combination of Render and Collision.

using System;

namespace Saandy.Tilemapper;

[Flags]
public enum TileUsageFlags
{
	None = 0,
	Render = 1 << 0,
	Collision = 1 << 1,

	Solid = Render | Collision
}