.obj/__compiler_extra.cs

Auto-generated compiler file for the Game project. It sets global using directives and assembly metadata attributes like addon title, identifiers, engine version, target framework and compile time.

global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Tilemapper 2D" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "tilemapper_2d" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "saandy" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "saandy.tilemapper_2d" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "26" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]

[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-06-24T12:50:53.2337862Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.165.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.165.0")]