Code/Tileset/TileUsageFlags.cs

Enum TileUsageFlags in Saandy.Tilemapper. Defines bitflags for tile usage: None, Render (bit 0), Collision (bit 1), and Solid as Render | Collision.

using System;

namespace Saandy.Tilemapper;

[Flags]
public enum TileUsageFlags
{
	None = 0,
	Render = 1 << 0,
	Collision = 1 << 1,

	Solid = Render | Collision
}