Map type picker in the lobby: Random, Classic, Peninsulas, Archipelago, Pangaea, Highlands, Great Lakes
SUDDEN DEATH lobby rule: capture an empire's capital and it surrenders all its land instantly
New building: COASTAL BATTERY: sinks the nearest enemy ship, transports first
New building: STATION: trains favor it and deliver double gold there
Building upgrades: City, Port and Bunker up to level 3 (right-click your own building)
Ally gifts: send gold or a troop convoy by sea (it can be intercepted!)
Trains now draw their rail lines on the map
The DIPLOMACY panel groups per-ally actions: gold gift, convoy, break
Buildings grow visually with their level
All new content localized in 9 languages
Coastal Battery and Station icons are placeholders
Balance of the new buildings and sudden death is still being tuned, feedback welcome
News feed on the main menu, latest updates at a glance, with a link to the new website
Rivers and lakes: real waterways that flow with the terrain, ships can sail them, and nobody can claim them
Live online counter on the website (see who's playing before you launch)
World generation rebuilt from the ground up: coherent continents, real mountain ranges with valleys and passes, regional deserts, forests, cliffs and fjords, every seed is a place now, not noise
Coastlines and shores are smoother than ever
Buildings can no longer spawn on riverbeds or absurd slopes
Multiplayer stability hardening under the hood
Leaderboard profile is reloaded fresh after every game (no more stale ranking)
Mission memo can be permanently dismissed
Various map rendering artifacts (phantom lines, white coastal fringes)
Pre-game options: number of AI, map size (Small / Medium / Large), and lobby countdown
Promotion / demotion screen when your rank changes
Pause in singleplayer
Hover the Population and Gold counters to see what's driving them
Research queue + a notification when a research finishes
Building shortcuts (keys 3–8) and Shift+click to attack, even by sea, without opening a menu
Ranked rating reworked to be much stricter: climbing is earned, losing actually costs, and the very top is reserved for multiplayer
Everyone now starts at 500 and climbs from there (existing ratings adjusted to match)
Research cost is always shown now, even when you can't afford it yet
The AI now builds factories
Smoother map coastlines
Building prices no longer explode into the billions on large empires
Map coastlines no longer look pixelated
Rank names are now translated in every language
A multiplayer game needs a second player to start, for a bots-only game, use Solo
New profile button to show your rank
New icons for ranks
Refactor of the elo system
Reset of all players ranks
Scoreboard and Elo system
Connected to the database
Enemy army size now shown in the leaderboard
Tutorial step explaining the seasons
Autumn fills your treasury, Winter slows growth and gold
Price now appear in construction menu
Nukes rebalanced: cheaper, bigger blast radius, longer fallout, and far deadlier to enemy armies
Directional Breakthroughs capped at 2 at once per player, holding a front matters again
Imperium mode is not yet playable (coming soon)
3 new soundtracks in game
Clock system with climatic system
UI buttons animation
Solo AI difficulty rebalanced
Seasonal map tint
Multiplayer lobby disconnect
Game freeze during big battles / nukes
New directional breakthroughs
More long and detailed tutorial
One click on neutral land now claims a large area across your whole border
Ships slowed down
Fix of multiplayer lobbies and host transfer
Breakthroughs are land-only
Little tutorial for your first launch and game (you can do it in the main menu)
Separated Multi and Solo games (in multiplayer you have a countdown of 1 min to players join)
New music playlist (3 new music in game)
New naval systems
New nukes (MIRV system)
You can now continue after the win
Game balancing gold and some construction
Border expansion review
Error models appear in client view
General optimisation in final stage
Online fast strategic game. Inspired by openfront.io.