- Map type picker in the lobby: Random, Classic, Peninsulas, Archipelago, Pangaea, Highlands, Great Lakes
- SUDDEN DEATH lobby rule: capture an empire's capital and it surrenders all its land instantly
- New building: COASTAL BATTERY: sinks the nearest enemy ship, transports first
- New building: STATION: trains favor it and deliver double gold there
- Building upgrades: City, Port and Bunker up to level 3 (right-click your own building)
- Ally gifts: send gold or a troop convoy by sea (it can be intercepted!)
- Trains now draw their rail lines on the map
- The DIPLOMACY panel groups per-ally actions: gold gift, convoy, break
- Buildings grow visually with their level
- All new content localized in 9 languages
- Coastal Battery and Station icons are placeholders
- Balance of the new buildings and sudden death is still being tuned, feedback welcome
- News feed on the main menu, latest updates at a glance, with a link to the new website
- Rivers and lakes: real waterways that flow with the terrain, ships can sail them, and nobody can claim them
- Live online counter on the website (see who's playing before you launch)
- World generation rebuilt from the ground up: coherent continents, real mountain ranges with valleys and passes, regional deserts, forests, cliffs and fjords, every seed is a place now, not noise
- Coastlines and shores are smoother than ever
- Buildings can no longer spawn on riverbeds or absurd slopes
- Multiplayer stability hardening under the hood
- Leaderboard profile is reloaded fresh after every game (no more stale ranking)
- Mission memo can be permanently dismissed
- Various map rendering artifacts (phantom lines, white coastal fringes)
- Pre-game options: number of AI, map size (Small / Medium / Large), and lobby countdown
- Promotion / demotion screen when your rank changes
- Pause in singleplayer
- Hover the Population and Gold counters to see what's driving them
- Research queue + a notification when a research finishes
- Building shortcuts (keys 3–8) and Shift+click to attack, even by sea, without opening a menu
- Ranked rating reworked to be much stricter: climbing is earned, losing actually costs, and the very top is reserved for multiplayer
- Everyone now starts at 500 and climbs from there (existing ratings adjusted to match)
- Research cost is always shown now, even when you can't afford it yet
- The AI now builds factories
- Smoother map coastlines
- Building prices no longer explode into the billions on large empires
- Map coastlines no longer look pixelated
- Rank names are now translated in every language
- A multiplayer game needs a second player to start, for a bots-only game, use Solo
- New profile button to show your rank
- New icons for ranks
- Refactor of the elo system
- Reset of all players ranks
- Scoreboard and Elo system
- Connected to the database
- Enemy army size now shown in the leaderboard
- Tutorial step explaining the seasons
- Autumn fills your treasury, Winter slows growth and gold
- Price now appear in construction menu
- Nukes rebalanced: cheaper, bigger blast radius, longer fallout, and far deadlier to enemy armies
- Directional Breakthroughs capped at 2 at once per player, holding a front matters again
- Imperium mode is not yet playable (coming soon)
- 3 new soundtracks in game
- Clock system with climatic system
- UI buttons animation
- Solo AI difficulty rebalanced
- Seasonal map tint
- Multiplayer lobby disconnect
- Game freeze during big battles / nukes
- New directional breakthroughs
- More long and detailed tutorial
- One click on neutral land now claims a large area across your whole border
- Ships slowed down
- Fix of multiplayer lobbies and host transfer
- Breakthroughs are land-only
- Little tutorial for your first launch and game (you can do it in the main menu)
- Separated Multi and Solo games (in multiplayer you have a countdown of 1 min to players join)
- New music playlist (3 new music in game)
- New naval systems
- New nukes (MIRV system)
- You can now continue after the win
- Game balancing gold and some construction
- Border expansion review
- Error models appear in client view
- General optimisation in final stage
- Online fast strategic game. Inspired by openfront.io.