- Pre-game options: number of AI, map size (Small / Medium / Large), and lobby countdown
- Promotion / demotion screen when your rank changes
- Pause in singleplayer
- Hover the Population and Gold counters to see what's driving them
- Research queue + a notification when a research finishes
- Building shortcuts (keys 3–8) and Shift+click to attack, even by sea, without opening a menu
- Ranked rating reworked to be much stricter: climbing is earned, losing actually costs, and the very top is reserved for multiplayer
- Everyone now starts at 500 and climbs from there (existing ratings adjusted to match)
- Research cost is always shown now, even when you can't afford it yet
- The AI now builds factories
- Smoother map coastlines
- Building prices no longer explode into the billions on large empires
- Map coastlines no longer look pixelated
- Rank names are now translated in every language
- A multiplayer game needs a second player to start, for a bots-only game, use Solo
- New profile button to show your rank
- New icons for ranks
- Refactor of the elo system
- Reset of all players ranks
- Scoreboard and Elo system
- Connected to the database
- Enemy army size now shown in the leaderboard
- Tutorial step explaining the seasons
- Autumn fills your treasury, Winter slows growth and gold
- Price now appear in construction menu
- Nukes rebalanced: cheaper, bigger blast radius, longer fallout, and far deadlier to enemy armies
- Directional Breakthroughs capped at 2 at once per player, holding a front matters again
- Imperium mode is not yet playable (coming soon)
- 3 new soundtracks in game
- Clock system with climatic system
- UI buttons animation
- Solo AI difficulty rebalanced
- Seasonal map tint
- Multiplayer lobby disconnect
- Game freeze during big battles / nukes
- New directional breakthroughs
- More long and detailed tutorial
- One click on neutral land now claims a large area across your whole border
- Ships slowed down
- Fix of multiplayer lobbies and host transfer
- Breakthroughs are land-only
- Little tutorial for your first launch and game (you can do it in the main menu)
- Separated Multi and Solo games (in multiplayer you have a countdown of 1 min to players join)
- New music playlist (3 new music in game)
- New naval systems
- New nukes (MIRV system)
- You can now continue after the win
- Game balancing gold and some construction
- Border expansion review
- Error models appear in client view
- General optimisation in final stage
- Online fast strategic game. Inspired by openfront.io.