18 changes in this update

Added

8 changes
  • - New main menu: a 3D Cold War command room with working CRT screens, a live war map and ambient sound.

  • - Full sound design: troop orders, captures, research, diplomacy, nukes, menus and room ambience.

  • - New soundtrack (7 tracks). Music now follows the match: calm, war, nuclear escalation.

  • - Volume settings for sound effects, interface and room ambience (Options and pause menu).

  • - New 3D wooden models for all buildings.

  • - Bots now speak: war declarations, counter-attacks, coalition calls, betrayals.

  • - Coalition: when one empire dominates the map, bots stop fighting each other and gang up on it.

  • - Adaptive bots in solo: Offensive matches your best rating, Hegemony plays 250 above it.

Improved

5 changes
  • - Bots are sharper: they upgrade cities, counter-attack, research earlier, build silos and front-line bunkers, use the sea and attack together with allies.

  • - Population rework: a drained country no longer refills in seconds, and growth drops by 75% while under attack.

  • - Attack panel now shows the enemy troops already at the front.

  • - Balance: Mass levy growth bonus lowered from +20% to +10%, Conscription from +35% to +25%.

  • - Performance: smoother frames, fewer stutters during large battles.

Fixed

3 changes
  • - Short freezes when bots launched big attacks on neutral land.

  • - Music volume setting had no effect.

  • - Title font fell back to a system font.

Known Issues

2 changes
  • - Hegemony may now be too hard for some players: feedback welcome, tuning continues.

  • - The 3D menu is new: if it fails to load, the classic menu is used instead.

12 changes in this update

Added

7 changes
  • Map type picker in the lobby: Random, Classic, Peninsulas, Archipelago, Pangaea, Highlands, Great Lakes

  • SUDDEN DEATH lobby rule: capture an empire's capital and it surrenders all its land instantly

  • New building: COASTAL BATTERY: sinks the nearest enemy ship, transports first

  • New building: STATION: trains favor it and deliver double gold there

  • Building upgrades: City, Port and Bunker up to level 3 (right-click your own building)

  • Ally gifts: send gold or a troop convoy by sea (it can be intercepted!)

  • Trains now draw their rail lines on the map

Improved

3 changes
  • The DIPLOMACY panel groups per-ally actions: gold gift, convoy, break

  • Buildings grow visually with their level

  • All new content localized in 9 languages

Known Issues

2 changes
  • Coastal Battery and Station icons are placeholders

  • Balance of the new buildings and sudden death is still being tuned, feedback welcome

Added

3 changes
  • News feed on the main menu, latest updates at a glance, with a link to the new website

  • Rivers and lakes: real waterways that flow with the terrain, ships can sail them, and nobody can claim them

  • Live online counter on the website (see who's playing before you launch)

Improved

4 changes
  • World generation rebuilt from the ground up: coherent continents, real mountain ranges with valleys and passes, regional deserts, forests, cliffs and fjords, every seed is a place now, not noise

  • Coastlines and shores are smoother than ever

  • Buildings can no longer spawn on riverbeds or absurd slopes

  • Multiplayer stability hardening under the hood

Fixed

3 changes
  • Leaderboard profile is reloaded fresh after every game (no more stale ranking)

  • Mission memo can be permanently dismissed

  • Various map rendering artifacts (phantom lines, white coastal fringes)

15 changes in this update

Added

6 changes
  • Pre-game options: number of AI, map size (Small / Medium / Large), and lobby countdown

  • Promotion / demotion screen when your rank changes

  • Pause in singleplayer

  • Hover the Population and Gold counters to see what's driving them

  • Research queue + a notification when a research finishes

  • Building shortcuts (keys 3–8) and Shift+click to attack, even by sea, without opening a menu

Improved

5 changes
  • Ranked rating reworked to be much stricter: climbing is earned, losing actually costs, and the very top is reserved for multiplayer

  • Everyone now starts at 500 and climbs from there (existing ratings adjusted to match)

  • Research cost is always shown now, even when you can't afford it yet

  • The AI now builds factories

  • Smoother map coastlines

Fixed

3 changes
  • Building prices no longer explode into the billions on large empires

  • Map coastlines no longer look pixelated

  • Rank names are now translated in every language

Known Issues

1 change
  • A multiplayer game needs a second player to start, for a bots-only game, use Solo

Added

2 changes
  • New profile button to show your rank

  • New icons for ranks

Improved

2 changes
  • Refactor of the elo system

  • Reset of all players ranks

2 changes in this update

Added

1 change
  • Scoreboard and Elo system

Improved

1 change
  • Connected to the database

7 changes in this update

Added

4 changes
  • Enemy army size now shown in the leaderboard

  • Tutorial step explaining the seasons

  • Autumn fills your treasury, Winter slows growth and gold

  • Price now appear in construction menu

Improved

2 changes
  • Nukes rebalanced: cheaper, bigger blast radius, longer fallout, and far deadlier to enemy armies

  • Directional Breakthroughs capped at 2 at once per player, holding a front matters again

Known Issues

1 change
  • Imperium mode is not yet playable (coming soon)

7 changes in this update

Added

2 changes
  • 3 new soundtracks in game

  • Clock system with climatic system

Improved

3 changes
  • UI buttons animation

  • Solo AI difficulty rebalanced

  • Seasonal map tint

Fixed

2 changes
  • Multiplayer lobby disconnect

  • Game freeze during big battles / nukes

6 changes in this update

Added

2 changes
  • New directional breakthroughs

  • More long and detailed tutorial

Improved

2 changes
  • One click on neutral land now claims a large area across your whole border

  • Ships slowed down

Fixed

1 change
  • Fix of multiplayer lobbies and host transfer

Known Issues

1 change
  • Breakthroughs are land-only

2 changes in this update

Added

1 change
  • Little tutorial for your first launch and game (you can do it in the main menu)

Improved

1 change
  • Separated Multi and Solo games (in multiplayer you have a countdown of 1 min to players join)

8 changes in this update

Added

4 changes
  • New music playlist (3 new music in game)

  • New naval systems

  • New nukes (MIRV system)

  • You can now continue after the win

Improved

2 changes
  • Game balancing gold and some construction

  • Border expansion review

Fixed

2 changes
  • Error models appear in client view

  • General optimisation in final stage

1 change in this update

Added

1 change
  • Online fast strategic game. Inspired by openfront.io.