Code/TerrainEditRequest.cs
// Copyright (c) 2026 SubZero Studios LLC. All rights reserved.
using Sandbox;
namespace SubZero.SubTerrain;
public struct TerrainEditRequest
{
public TerrainEditKind Kind;
public Vector3 WorldPos;
public float Radius;
/// <summary>0 = kind auto-scale (radius × DepthScale, clamped).</summary>
public float Depth;
/// <summary>Unused this pass. Reserved for a later trench (capsule SDF).</summary>
public Vector3 EndPos;
public bool HasTargetZ;
public float TargetZ;
public int Seed;
}
public struct TerrainEditResult
{
public TerrainEditKind Kind;
public Vector3 Origin;
public float Radius;
public float Depth;
public RectInt Dirty;
public int Texels;
public float VolumeRemoved;
}