Editor/Tools/SetHeightTool.cs
// Copyright (c) 2026 SubZero Studios LLC. All rights reserved.
using Sandbox;
namespace Editor.SubTerrain;
/// <summary>
/// Flatten to Target Height. Alt-click the ground to load that Z.
/// </summary>
[Title( "Set Height" )]
[Icon( "straighten" )]
[Alias( "subterrain_set_height" )]
[Group( "1" )]
[Order( 7 )]
public class SubSetHeightTool : SubTerrainBaseBrushTool
{
public SubSetHeightTool( SubTerrainTool parent ) : base( parent )
{
Mode = SubTerrainSculptMode.Flatten;
AllowHeightSample = true;
}
protected override void OnPaint( Terrain terrain, SubTerrainPaintParameters paint )
{
paint.FlattenHeight = paint.BrushSettings.TargetHeight / terrain.Storage.TerrainHeight;
base.OnPaint( terrain, paint );
}
}