Editor/SubTerrainSculptMode.cs

Enum declaration for SubTerrain sculpt modes used by a compute shader. It lists modes RaiseLower, Flatten, Smooth, Hole, Noise, Slope, and Path, with values matching the engine shader for 0-4 and extensions at 5-6.

namespace Editor.SubTerrain;

/// <summary>
/// Sculpt modes for the SubTerrain compute shader.
/// Values 0-4 match the engine shader; 5-6 are SubTerrain extensions.
/// </summary>
public enum SubTerrainSculptMode
{
	RaiseLower = 0,
	Flatten = 1,
	Smooth = 2,
	Hole = 3,
	Noise = 4,
	Slope = 5,
	Path = 6
}