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SubTerrain Tool
Released
Terrain Tools made Right
by SubZero Studios library
updated 2 months ago
2.9MB
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folder.obj
description__compiler_extra.cs
folderCode
descriptionTerrainBrushes.cs
descriptionTerrainBrushSettings.cs
descriptionTerrainDebrisFx.cs
descriptionTerrainEditKind.cs
descriptionTerrainEditRequest.cs
descriptionTerrainSculpt.cs
descriptionTerrainSculptNet.cs
descriptionTerrainSetup.cs
descriptionTimedDestroy.cs
folderEditor
folderTools
descriptionBridgeTool.cs
descriptionPaintTool.cs
descriptionPathTool.cs
descriptionSetHeightTool.cs
descriptionSlopeTool.cs
descriptionSubTerrainBaseBrushTool.cs
descriptionSubTerrainBlendWidget.cs
descriptionSubTerrainBrushSettings.cs
descriptionSubTerrainBrushSize.cs
descriptionSubTerrainBrushSizeWidget.cs
descriptionSubTerrainPaintSettings.cs
descriptionSubTerrainSculptMode.cs
descriptionSubTerrainStatusWidget.cs
descriptionSubTerrainTool.cs
descriptionTerrainBrushes.cs
descriptionTerrainBrushSettings.cs
descriptionTerrainDebrisFx.cs
descriptionTerrainEditKind.cs
descriptionTerrainEditRequest.cs
descriptionTerrainSculpt.cs
descriptionTerrainSculptNet.cs
descriptionTerrainSetup.cs
descriptionTimedDestroy.cs
Editor/SubTerrainSculptMode.cs
// Copyright (c) 2026 SubZero Studios LLC. All rights reserved.

namespace Editor.SubTerrain;

/// <summary>
/// Sculpt modes for the SubTerrain compute shader.
/// Values 0-4 match the engine shader; 5-8 are SubTerrain extensions.
/// </summary>
public enum SubTerrainSculptMode
{
	RaiseLower = 0,
	Flatten = 1,
	Smooth = 2,
	Hole = 3,
	Noise = 4,
	Slope = 5,
	Path = 6,
	Plainer = 7,
	Bridge = 8
}
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