76
Sessions
37
Games
10 hours
Playtime
28
Achievements
2
Favourites
3
Reviews
75%
Positive

trophyMost Played

Buran17 days ago5 hours
DXRP5 months ago38 minutes
Sandbox6 months ago24 minutes
Vast3 months ago24 minutes
Chop the Forest4 months ago17 minutes
Terry's Granny (Coop Update)3 months ago17 minutes

scheduleRecently Played

SClash15 days ago2 minutes
Buran17 days ago5 hours
Formula Racing17 days ago8 minutes
Sausage Attack17 days ago15 minutes
CATLINES19 days ago16 minutes
Tag The Dudeone month ago9 minutes

reviewsLatest Reviews

SClash game · 16 Days Ago Needs Work
Made with 1 prompt. The prompt was '2000s flash tower defense game'. Music awful. They're asking people to vote for the game in exchange for real money.
UnfinishedUnoptimizedBad ControlsConfusingSlopGenerated ArtPay to WinStolenErrorsLoad TimesBuggyClickerIdle
Sausage Attack game · 17 Days Ago Recommended
I like the concept. It would be fun to play with friends, I want to see income from damage, location upgrades. So far the game looks obvious, but I think it can be fixed by adding more variety.
OriginalityPerformance
CATLINES game · 20 Days Ago Recommended
The game feels polished, with no bugs. But what’s polished here is pretty basic, so the gameplay lacks depth. It's so simple that by level three, you start wondering what the point of it all is. I’d prefer to see mechanics that add real risk rather than upgrade mechanics for the sake of upgrades. At the very least, removing the hints that pinpoint the right conveyor and cutting the total box count by about four times would make the gameplay feel tense rather than monotonous. Horror elements could make it incredible altogether: killing dumb rats, jump scares, or the sound of a box hinting at what's inside (so you know to throw away something dangerous, like a ticking bomb). There are tons of ways to improve the game, but the developer played it way too safe just to keep workload manageable and ensure the game actually launched. But that’s exactly how you want to see indie games, packed with crazy ideas, even if they're unfinished or unpolished. I’m not usually a fan of this genre, but it gave me a fresh perspective on a few mechanics.
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