It's a solid concept. You have multiple resources and the gameplay is figuring out the most efficient upgrades from your current choices.
This is obviously a very early version of what the dev is imaginging. (v0.1 as of this review)
If you don't mind the lack of content, it is kinda statisfying to finish a game for once if you're a casual like me.
For the dev:
- you currently have to wait WAAAY too long at the start, you will lose a lot of players, biggest rookie mistake that's easy to fix
- and also things go way too fast towards the end, especially if you are good at optimizing, don't games like these become slower towards the end?
- that means the game pretty quickly becomes a spam fest clicking really fast, because the resources keep pouring in so much which is very tedious, at least give us a keybind like shift to max out an upgrade or something
- prestige is only in the first tree, and since resources come in so fast you can just ignore the side trees, making them pointless