41
Sessions
29
Games
15 hours
Playtime
92
Achievements
9
Favourites
1
Reviews
50%
Positive

Most Played

GameLast PlayedPlaytime
The Woodcutter's Bridges20 Days Ago3 hours
Digging: The Game6 Days Ago2 hours
S&Miner27 Days Ago1 hour
Puddle Pond: Mouse Fishing7 Days Ago1 hour
FarmL&21 Days Ago1 hour
Idle Tree20 Days Ago1 hour

Recently Played

GameLast PlayedPlaytime
Tile Swap5 Hours Ago57 minutes
BoxChatToday2 minutes
Digging: The Game6 Days Ago2 hours
S&Pets6 Days Ago2 minutes
RC Racer6 Days Ago3 minutes
VR Archery Training6 Days Ago7 minutes

Latest Reviews

Idle Tree game · 20 Days Ago Shows Promise
It's a solid concept. You have multiple resources and the gameplay is figuring out the most efficient upgrades from your current choices. This is obviously a very early version of what the dev is imaginging. (v0.1 as of this review) If you don't mind the lack of content, it is kinda statisfying to finish a game for once if you're a casual like me. For the dev: - you currently have to wait WAAAY too long at the start, you will lose a lot of players, biggest rookie mistake that's easy to fix - and also things go way too fast towards the end, especially if you are good at optimizing, don't games like these become slower towards the end? - that means the game pretty quickly becomes a spam fest clicking really fast, because the resources keep pouring in so much which is very tedious, at least give us a keybind like shift to max out an upgrade or something - prestige is only in the first tree, and since resources come in so fast you can just ignore the side trees, making them pointless
GameplayAddictiveUnfinishedClicker