372 reviews
Terry's Zoo game · 4 Days Ago Shows Promise
I’m giving it "Promise". The game is not bad, but it has two main problems: overloaded UI/UX and an unclear end goal. About the UI/UX. There’s way too much information in the guideline. The fact that there even is a guideline is already a big plus, but it’s still not enough and it feels strange... There are hint buttons, but you don’t really notice them. The button for searching for animals is especially bad, it’s placed in some random corner for no clear reason. And sometimes there’s just way too much text. About the end goal, this is a problem a lot of game designers have. You need to hook people from the very first second and give them a reason for why they’re doing all of this. The first-person mode is also a big plus, well done, it’s interesting. It actually reminded me a bit of "The Movies". There’s good progress here, but still not enough. Keep updating the game, then message me and I’ll check it out again!
GraphicsGameplayStoryOriginalityPerformanceAddictiveReplayabilityUpdatesUnfinishedConfusing
Feral Hood game · 4 Days Ago Recommended
I’m giving this game "Recommended", but with a very big big big note. There are two problems: the UI and the dynamic of gameplay. The UI part is pretty clear. Outlines are risky right now. I know they fit the comic style, although even just a shadow 6px lower and to the right of the panel would probably be enough, but outlines are heavily associated with AI slop now. The UI desperately needs more icons, there’s way too much text, I don’t have enough time to read everything, there’s chaos on the screen and chaos in the game itself. I liked the chaos in the game, but it becomes exhausting from the first seconds because it constantly distracts you. The pacing needs to be introduced gradually and carefully. While the player is doing a quest, add some "points of interest" along the route. I really liked the concept, this game is definitely worth continuing and finishing properly!
AudioGameplayStoryPerformanceAddictiveReplayabilityConfusingLoad Times
Don't Hate The Terrys game · 17 Days Ago Recommended
This is the first game in 4 months, since review tags were introduced, where I’m giving every positive tag and 0 negative ones. Seriously... I’ve played more than 300 games over 4 years in s&box, so I’ve definitely seen a lot, but this time... Everything is a masterpiece. Sadly, the game probably wouldn’t work as a standalone, that’s maybe the only downside. Everything else is genuinely amazing: it released at the right time, in the right context (Terry is supposed to be removed soon), it’s engaging, and it’s polished.
GraphicsAudioGameplayStoryMultiplayerOriginalityPerformancePolishAddictiveReplayabilityControlsUpdates
Rubble game · 17 Days Ago Recommended
A voxel world made by my friend, so I’ll try to be as objective as possible. The game is good, the developer knows how to make games, but there are two problems. First, where is the goal? A dragon, save the queen, save humanity, or just figure out what the giant penis in the middle of the map is doing there. Why should I keep playing? I love sandbox games, but not everyone understands the point of them. There are short quests, tutorial quests, achievements, but no long-term goal. The second problem is optimization. I know how difficult it is to work with voxels when you’re making a huge world, especially with physics on top of that, and the performance cost is really scary. On a 3050 with 32GB RAM you get around 40-60 FPS, and it can easily drop to 25-30. But this problem can be fixed, and with Opus and Sol it can probably be fixed even faster. I believe in this project, but there are some fundamental problems, and I described them above. Optimization can be fixed, but the long-term goal... That’s something you really need to sit down with the GDD and think through properly.
AudioGameplayMultiplayerAddictiveReplayabilityControlsUpdatesUnfinishedUnoptimized
Partition (DEMO) game · 22 Days Ago Recommended
WHAT WAS THAT? Pal, I really liked everything. Yeah, I’m tired of the PSX style, but that’s probably a subjective problem. It’s intuitively clear where to run and what to do with the controls, the guideline is very precise and easy to understand for a game like this, and it makes you want to keep playing. It gives off a slight Uncanny Valley feeling (I’m one of those people who doesn’t really believe the liminal space effect exists), and it feels great when you finally make it to the elevator. This game is definitely worth playing.
AudioOriginalityPerformancePolishAddictiveReplayabilityControls
Goofball game · 22 Days Ago Recommended
Ok, nominated. I don’t know the rules of this game, and I didn’t understand much. But there’s only one reason for Promising - poor performance. I have a 3050 and sorry, 80 fps is pretty bad. But the game has its own style and stands out a lot, so it gets a like and a nomination. UPD 01.10.2026 the developer greatly improved the perf and, most importantly, improved the guideline. It’s way better and much easier to understand now. I’m changing it from "Promising" to "Recommendation" and I’ll also add the Update tag. Developer, even though you didn’t make it to the Game Jam finals, don’t stop making games.
GraphicsAudioGameplayPolishAddictiveReplayabilityUpdatesConfusing
Forbidden Sector game · 24 Days Ago Recommended
Oh yeah, I nominated this game before, and now I’m changing it to Recommended. At first it might seem a bit confusing, but it’s an interesting TD that should definitely be developed further. I made it to level 10. Really cool game, keep working on it! And yeah, the C&C 3 vibe is definitely there!
GameplayOriginalityPerformancePolishAddictiveReplayabilityConfusing
Flowline [W.I.P] game · 25 Days Ago Needs Work
i like it, but... I just fell through the building after the rope section, you still have a lot of work to do on this game. I can see you were trying to recreate Mirror’s Edge. Maybe you can make it work, there’s a similar game in s&box, find it and see how they did it there.
GameplayUnfinishedBad Controls
GRIMROOT game · 25 Days Ago Recommended
Nominated. Not a bad game, it’s hard for me to describe, but I’ll try. I don’t really feel the impact when colliding with enemies, I don’t really feel the cooldown on the dash, and for some reason there’s also a dash with the shotgun (which is strange, why have the same mechanic twice?). Visually, the main character doesn’t fit the style at all, he’s way too pixelated. Roguelikes need more dopamine at the start, in 2 minutes I opened one chest and got one bonus, that’s not enough. The game needs more work, it has a lot of potential.
AudioGameplayPerformanceAddictiveReplayabilityBad Controls
Last Call Brawl game · 25 Days Ago Recommended
One of the most creative games in s&box. Yeah, it uses a pretty basic PSX style, but it combines it with low framerate animations, which works really well. And usually something like this gets turned into a roguelike, instead of staying a beat 'em up. One problem, I still didn’t understand what the LMB is really for, because I can barely hit anything with it, neither with fists nor with the bat. I mostly used RMB.
GraphicsAudioGameplayOriginalityPerformancePolishAddictiveReplayabilityBad Controls
HEAT game · 25 Days Ago Recommended
I didn’t understand a damn thing, but I’m nominating this game. Seriously, it’s fun, and I want a small open world where I can just cause chaos. UPD, we got GTA 7 before GTA 6
GameplayOriginalityPerformanceAddictiveReplayabilityUnfinished
Bottled Up game · 25 Days Ago Recommended
Not a bad game, but it still needs a lot of work. At first it was confusing, I got to the bar, had a drink, slowly started falling down, and then the parkour began. Okay, I understand what the developer was trying to do, this kind of surprising interactive intro, but it felt like there was a bug and I was supposed to fall down instantly. The traps that are supposed to crush you caused problems. They’re made in a way where if you just touch them, they push you left or right, and that’s really frustrating. I understand why the developer chose this technical solution, but it’s not a good one. I can see potential in the game, but right now I don’t really know what is supposed to make it stand out, what the hook is.
OriginalityPerformanceAddictiveReplayabilityConfusingLoad Times
Soap Killa game · 26 Days Ago Recommended
alright, i nominated and liked that, but... mate, i like it
GraphicsOriginalityAddictiveReplayabilityClicker
Project Runaround game · 26 Days Ago Recommended
Nominated. This is the last game I’ll manage to nominate before the finals. Usually parkour games don’t get "Bad Controls" for an obvious reason, but unfortunately here you didn’t manage to achieve the right feeling. I understood what you were trying to do with the backward jump, but it feels terrible to play. It’s a cool idea on paper, but in actual gameplay it turned out to be bad. By around the second minute it starts to feel a bit nauseating and forces you to "think in 3D space", and in parkour games you usually shouldn’t have to think like that, that’s bad. You need to make decisions in milliseconds.
AudioPerformanceAddictiveReplayabilityBad ControlsConfusing
Looped & Loaded game · 26 Days Ago Recommended
Nominated. You and your wife did a great job making this roguelike, it actually brings something new to the genre, specifically the ricochet mechanic. And yeah, it’s a small, polished game. I honestly don’t know what else you could add, maybe a guideline, because for the first 5-6 seconds you don’t really understand what’s going on, but that’s easy to fix, Astra or Sol can probably help you with that. Also, the rock music is amazing. Keep developing it and don’t get discouraged that you didn’t make it to the finals. I made my own CATLINES just for the fun of it.
AudioGameplayOriginalityPerformancePolishAddictiveReplayabilityConfusing
Wave after wave! game · 26 Days Ago Recommended
Nominated. This is one of the rare games with an underwater theme, and it’s made really beautifully. I can see how much work the developers put into the models, the world, and the UX. For example, the player might not immediately understand that they’re dying because of oxygen and return to the base, but as soon as they refill it, autoregen starts. That’s the right choice, you can tell the developers actually played their own game. Great job. The biggest downside is performance, it’s absolutely terrible. Something really needs to be done about it. I usually give "Promising" for this, but today I’ll give it "Recommended", just please fix the performance! And don’t get discouraged that you didn’t win the Game Jam.
GameplayPolishAddictiveReplayabilityUnoptimizedLoad Times
S.H.I.T game · 26 Days Ago Recommended
I’m nominating it, but with a big minus. I can see that you’re trying to make an incremental game, but you haven’t fully figured out the genre yet. The zombies don’t work well in their current form, they’re more annoying than anything, and that’s really bad for incremental games. Your game fits a relax style perfectly, so I’d move further in that direction. I’ll tell you a secret: you may have found a potential gold mine here, but you need experience, you need skills, and you need Steam. The rest is in your hands.
GraphicsGameplayPerformanceAddictiveReplayabilityControlsUnfinishedClicker
Mockstep game · 26 Days Ago Recommended
Номинирую. Ты обманул меня!
GameplayMultiplayerOriginalityPerformancePolishAddictiveReplayabilityControlsStolen