A network packet type representing a room update. It defines the command string "RoomUpdate" and contains arrays for checked location IDs and player info, serialized with JSON property names.
using System.Text.Json.Serialization;
namespace APLib.Protocol.Packets;
public sealed class RoomUpdatePacket : APPacket
{
public override string Command => "RoomUpdate";
[JsonPropertyName( "checked_locations" )]
public long[] CheckedLocations { get; set; }
[JsonPropertyName( "players" )]
public NetworkPlayer[] Players { get; set; }
}