s&
family_starAbout
newspaperBlog
published_with_changesChanges
gamesGames
business_centerWorkshop
sprintDashboard
sprintGame Charts
delivery_truck_speedMap Charts
forumForum
docsDocs
docsDocumentation
dashboardApi Reference
inputLog in with Steam
chevron_leftChange Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية

Static Methods

functionsApplyComponentInstanceChangesToPrefab
functionsApplyGameObjectInstanceChangesToPrefab
functionsApplyPropertyChange
functionsConvertGameObjectToPrefab
remove_circleCreateAsset
functionsGetOuterMostPrefabName
remove_circleGetTargets
functionsGetTemplates
remove_circleGetVariables
functionsIsComponentAddedToInstance
functionsIsComponentInstanceModified
functionsIsComponentPartOfInstance
functionsIsGameObjectAddedToInstance
functionsIsGameObjectInstanceModified
functionsIsInstanceModified
functionsIsPropertyOverridden
functionsRevertComponentInstanceChanges
functionsRevertGameObjectInstanceChanges
functionsRevertInstanceToPrefab
functionsRevertPropertyChange
functionsWriteInstanceToPrefab
menu
Api
Editor Classes
Prefabs
ConvertGameObjectToPrefab

static void ConvertGameObjectToPrefab( GameObject go, string saveLocation, bool skipDiskWrite )

Summary

Convert a GameObject to a prefab. This will write the newly created prefab to disk and set the prefab source on the GameObject.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • About
  • Docs
  • FAQ
  • Forum
  • Discord
  • Twitter