Static Methods

ApplyComponentInstanceChangesToPrefab Sandbox.GameObject.PrefabInstanceData.ApplyComponentChangesToPrefab(Sandbox.Component)
ApplyGameObjectInstanceChangesToPrefab Sandbox.GameObject.PrefabInstanceData.ApplyGameObjectChangesToPrefab(Sandbox.GameObject)
ApplyPropertyChange Sandbox.GameObject.PrefabInstanceData.ApplyPropertyChangeToPrefab(System.Object,System.String)
ConvertGameObjectToPrefab Convert a GameObject to a prefab. This will write the newly created prefab to disk and set the prefab source on the GameObject.
CreateAssetobsolete Create a prefab out of any GameObject
GetOuterMostPrefabName Returns the name of the prefab file that this GameObject or Component is an instance of.
GetTargetsobsolete Get a SerializedProperty representing variable targets. Will return null if there are no targets
GetTemplates Fetches all prefab templates to show in Create GameObject menus
GetVariablesobsolete
IsComponentAddedToInstance Sandbox.GameObject.PrefabInstanceData.IsAddedComponent(Sandbox.Component)
IsComponentInstanceModified Sandbox.GameObject.PrefabInstanceData.IsComponentModified(Sandbox.Component)
IsComponentPartOfInstance Returns true if the owning GameObject is part of a prefab instance.
IsGameObjectAddedToInstance Sandbox.GameObject.PrefabInstanceData.IsAddedGameObject(Sandbox.GameObject)
IsGameObjectInstanceModified Sandbox.GameObject.PrefabInstanceData.IsGameObjectModified(Sandbox.GameObject,System.Boolean)
IsInstanceModified Sandbox.GameObject.PrefabInstanceData.IsModified
IsPropertyOverridden Sandbox.GameObject.PrefabInstanceData.IsPropertyOverridden(System.Object,System.String,System.Boolean)
RevertComponentInstanceChanges Sandbox.GameObject.PrefabInstanceData.RevertComponentChanges(Sandbox.Component)
RevertGameObjectInstanceChanges Sandbox.GameObject.PrefabInstanceData.RevertGameObjectChanges(Sandbox.GameObject)
RevertInstanceToPrefab Revert a prefab instance to the state of the prefab.
RevertPropertyChange Sandbox.GameObject.PrefabInstanceData.RevertPropertyChange(System.Object,System.String)
WriteInstanceToPrefab Write a prefab instance back to the prefab file and save it to disk.
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