The jam is running. Build something, or play the entries.
public sealed class FaceTowardsCamera : Component { protected override void OnUpdate() { WorldRotation = Rotation.LookAt( WorldPosition - Scene.Camera.WorldPosition ); } }
public sealed class FaceTowardsCamera : Component { protected override void OnUpdate() { WorldRotation = Rotation.LookAt( WorldPosition - Scene.Camera.WorldPosition ); } }