This jam is over. The next one will show up here.
public sealed class FaceTowardsCamera : Component { protected override void OnUpdate() { WorldRotation = Rotation.LookAt( WorldPosition - Scene.Camera.WorldPosition ); } }
public sealed class FaceTowardsCamera : Component { protected override void OnUpdate() { WorldRotation = Rotation.LookAt( WorldPosition - Scene.Camera.WorldPosition ); } }