s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games
gamejamslive now

Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

£50,000
prizepool
View the jam
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
rocket_launchGetting Started docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
inputLog in with Steam
Api
Components
BeamEffect
SetTarget
chevron_left Components
class
BeamEffect

Constructors

functionsBeamEffect

Properties

data_objectAdditivedata_objectAlphadata_objectBeamColordata_objectBeamLifetimedata_objectBeamsPerSeconddata_objectBrightnessdata_objectDepthFeatherdata_objectFilterModedata_objectFollowPointsdata_objectInitialBurstdata_objectLightingdata_objectLoopeddata_objectMaterialdata_objectMaxBeamsdata_objectOpaquedata_objectScaledata_objectShadowsdata_objectTargetGameObjectdata_objectTargetPositiondata_objectTargetRandomremove_circleTexturedata_objectTextureOffsetdata_objectTextureScaledata_objectTextureScrolldata_objectTextureScrollSpeeddata_objectTravelBetweenPointsdata_objectTravelLerp

Methods

functionsSetStartPointfunctionsSetTargetfunctionsSpawnBeam
SetTarget
Sandbox.ITargetedEffect: aim the beam - at the anchor's object when it has one, so the beam follows it, otherwise at the fixed position.
method
void SetTarget (SceneAnchor target)

Parameters

NameTypeDescription
target SceneAnchor
Declared in Sandbox.BeamEffect ยท Assembly Sandbox.Engine
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter