Dirty |
Bounds | |
DelayBetweenUpdates | |
Feathering | |
FrameInterval | |
MaxDistance | Only update dynamically if we're this close to it |
MultiBounce | Minimum amount of reflection bounces to render when first enabled before settling, at cost of extra performance on load Often times you don't need this |
Projection | |
RenderDynamically | |
Resolution | Resolution of the cubemap texture |
Texture | If this is set, the EnvmapProbe will use a custom cubemap texture instead of render dynamically |
TintColor | |
UpdateStrategy | |
ZFar | |
ZNear |