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Api
Components
EnvmapProbe
chevron_left Components
class
EnvmapProbe

Constructors

functionsEnvmapProbe

Fields

crop_dinDirty

Properties

data_objectBakedTexturedata_objectBoundsdata_objectComponentVersiondata_objectDelayBetweenUpdatesdata_objectFeatheringdata_objectFrameIntervaldata_objectMaxDistancedata_objectModedata_objectMultiBouncedata_objectPrioritydata_objectProjectionremove_circleRenderDynamicallydata_objectResolutiondata_objectTexturedata_objectTintColordata_objectUpdateStrategydata_objectZFardata_objectZNear

Methods

functionsBake

Static Methods

functionsBakeAll
menu
EnvmapProbe
A cubemap probe that captures the environment around it.
class Sandbox .account_tree extends Component
sealedSandbox.Engine

build Constructors 1

EnvmapProbe ()

crop_din Fields 1

Dirty
bool

data_object Properties 18

BakedTexture
Texture
The texture that was baked for this envmap probe
Bounds
BBox
ComponentVersion
int
DelayBetweenUpdates
float
Feathering
float
FrameInterval
int
MaxDistance
float
Only update dynamically if we're this close to it
Mode
EnvmapProbeMode
MultiBounce
bool
Minimum amount of reflection bounces to render when first enabled before settling, at cost of extra performance on load Often times you don't need this
Priority
int
Gets or sets the priority level for the object.
Projection
ProjectionMode
RenderDynamically
obsoletebool
Resolution
CubemapResolution
Resolution of the cubemap texture
Texture
Texture
If this is set, the EnvmapProbe will use a custom cubemap texture instead of rendering dynamically
TintColor
Color
UpdateStrategy
CubemapDynamicUpdate
ZFar
float
ZNear
float

functions Methods 1

Bake (ct)
Task
Bake this envmap now. This will stop it being dynamic if it was.

functions Static Methods 1

BakeAll ()
Task

Inheritance

Component
EnvmapProbe
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