| EnvmapProbe |
| Dirty |
| Bounds | |
| DelayBetweenUpdates | |
| Feathering | |
| FrameInterval | |
| MaxDistance | Only update dynamically if we're this close to it |
| MultiBounce | Minimum amount of reflection bounces to render when first enabled before settling, at cost of extra performance on load Often times you don't need this |
| Projection | |
| RenderDynamically | |
| Resolution | Resolution of the cubemap texture |
| Texture | If this is set, the EnvmapProbe will use a custom cubemap texture instead of render dynamically |
| TintColor | |
| UpdateStrategy | |
| ZFar | |
| ZNear |