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Api
Components
EnvmapProbe
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Components
class
EnvmapProbe
search
Constructors
functions
EnvmapProbe
Fields
crop_din
Dirty
Properties
data_object
BakedTexture
data_object
Bounds
data_object
ComponentVersion
data_object
DelayBetweenUpdates
data_object
Feathering
data_object
FrameInterval
data_object
MaxDistance
data_object
Mode
data_object
MultiBounce
data_object
Priority
data_object
Projection
remove_circle
RenderDynamically
data_object
Resolution
data_object
Texture
data_object
TintColor
data_object
UpdateStrategy
data_object
ZFar
data_object
ZNear
Methods
functions
Bake
Static Methods
functions
BakeAll
menu
EnvmapProbe
A cubemap probe that captures the environment around it.
class
Sandbox
.
account_tree
extends
Component
sealed
Sandbox.Engine
build
Constructors
1
EnvmapProbe
(
)
crop_din
Fields
1
Dirty
bool
data_object
Properties
18
BakedTexture
Texture
The texture that was baked for this envmap probe
Bounds
BBox
ComponentVersion
int
DelayBetweenUpdates
float
Feathering
float
FrameInterval
int
MaxDistance
float
Only update dynamically if we're this close to it
Mode
EnvmapProbeMode
MultiBounce
bool
Minimum amount of reflection bounces to render when first enabled before settling, at cost of extra performance on load Often times you don't need this
Priority
int
Gets or sets the priority level for the object.
Projection
ProjectionMode
RenderDynamically
obsolete
bool
Resolution
CubemapResolution
Resolution of the cubemap texture
Texture
Texture
If this is set, the EnvmapProbe will use a custom cubemap texture instead of rendering dynamically
TintColor
Color
UpdateStrategy
CubemapDynamicUpdate
ZFar
float
ZNear
float
functions
Methods
1
Bake
(
ct
)
Task
Bake this envmap now. This will stop it being dynamic if it was.
functions
Static Methods
1
BakeAll
(
)
Task
Inheritance
Component
EnvmapProbe
people
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