Summary

A cubemap probe that captures the environment around it.

Fields

Dirty

Properties

Bounds
DelayBetweenUpdates
Feathering
FrameInterval
MaxDistance Only update dynamically if we're this close to it
MultiBounce Minimum amount of reflection bounces to render when first enabled before settling, at cost of extra performance on load Often times you don't need this
Projection
RenderDynamically
Resolution Resolution of the cubemap texture
Texture If this is set, the EnvmapProbe will use a custom cubemap texture instead of render dynamically
TintColor
UpdateStrategy
ZFar
ZNear
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