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Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

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Api
Graphics
Graphics
GrabFrameTexture
chevron_left Graphics
class
Graphics

Static Properties

data_objectAttributesdata_objectCameraPositiondata_objectCameraRotationdata_objectCameraTransformdata_objectFieldOfViewdata_objectFrustumdata_objectIsActivedata_objectLayerTypedata_objectRenderTargetdata_objectVideoMemoryBudgetdata_objectVideoMemoryUseddata_objectViewport

Static Methods

functionsBlitfunctionsClearfunctionsCopyTexturefunctionsDrawfunctionsDrawIconfunctionsDrawModelfunctionsDrawModelInstancedfunctionsDrawModelInstancedIndirectfunctionsDrawQuadfunctionsDrawRoundedRectanglefunctionsDrawTextfunctionsFlushGPUfunctionsGenerateMipMapsfunctionsGrabDepthTexturefunctionsGrabFrameTexturefunctionsMeasureTextfunctionsRenderremove_circleRenderToTexturefunctionsResourceBarrierTransitionfunctionsSetupLightingfunctionsUavBarrier
GrabFrameTexture
Grabs the current viewport's color texture and stores it in targetName on renderAttributes.
methodstatic2 overloads
Overloads
static RenderTarget GrabFrameTexture (string targetName, RenderAttributes renderAttributes, DownsampleMethod downsampleMethod, int maxMips)

Parameters

NameTypeDescription
targetName = FrameTexture string
renderAttributes = null RenderAttributes
downsampleMethod = -1 DownsampleMethod
maxMips = 0 int

Returns

TypeDescription
RenderTarget
Declared in Sandbox.Graphics ยท Assembly Sandbox.Engine
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