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Api
Components
InventoryComponent
ManualPumping
chevron_left Components
class
InventoryComponent

Constructors

functionsInventoryComponent

Properties

data_objectActiveItemdata_objectAutoSwitchOnEmptydata_objectAutoSwitchOnPickupdata_objectBehaviourdata_objectGiveOnStartdata_objectItemsdata_objectManualPumpingdata_objectMaxSlotsdata_objectPickupModedata_objectPickupRadiusdata_objectStartingAmmodata_objectStartingItemsdata_objectUsesLoadout

Methods

functionsAddlockCanPickupWorldItemfunctionsDropfunctionsFindEmptySlotfunctionsForceHolsterfunctionsGetAmmofunctionsGetBestItemfunctionsGetItemfunctionsGetSlotfunctionsGetSlotItemsfunctionsGiveAmmofunctionsGiveLoadoutfunctionsHasAmmofunctionsHasItemfunctionsMoveSlotlockOnAddinglockOnDroppinglockOnFixedUpdatelockOnItemAddedlockOnMovingSlotlockOnRemovinglockOnStartlockOnUpdatefunctionsPickupfunctionsPickupWorldItemfunctionsPumpfunctionsRemovefunctionsSetAmmolockShouldAutoSwitchTofunctionsSwitchfunctionsSwitchToBestfunctionsTakeAmmofunctionsTransfer
ManualPumping
By default the inventory pumps the active item's control every frame in its own update. Turn this on to take over that timing yourself - the inventory will stop pumping and you call Sandbox.InventoryComponent.Pump from wherever you want (e.g. alongside your player's own input handling).
property
bool ManualPumping { get; set; }
Declared in Sandbox.InventoryComponent ยท Assembly Sandbox.Engine
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