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Api
Components
InventoryComponent
SetAmmo
chevron_left Components
class
InventoryComponent

Constructors

functionsInventoryComponent

Properties

data_objectActiveItemdata_objectAutoSwitchOnEmptydata_objectAutoSwitchOnPickupdata_objectBehaviourdata_objectGiveOnStartdata_objectItemsdata_objectManualPumpingdata_objectMaxSlotsdata_objectPickupModedata_objectPickupRadiusdata_objectStartingAmmodata_objectStartingItemsdata_objectUsesLoadout

Methods

functionsAddlockCanPickupWorldItemfunctionsDropfunctionsFindEmptySlotfunctionsForceHolsterfunctionsGetAmmofunctionsGetBestItemfunctionsGetItemfunctionsGetSlotfunctionsGetSlotItemsfunctionsGiveAmmofunctionsGiveLoadoutfunctionsHasAmmofunctionsHasItemfunctionsMoveSlotlockOnAddinglockOnDroppinglockOnFixedUpdatelockOnItemAddedlockOnMovingSlotlockOnRemovinglockOnStartlockOnUpdatefunctionsPickupfunctionsPickupWorldItemfunctionsPumpfunctionsRemovefunctionsSetAmmolockShouldAutoSwitchTofunctionsSwitchfunctionsSwitchToBestfunctionsTakeAmmofunctionsTransfer
SetAmmo
Set the reserve ammo of the given type to an exact value (clamped to zero). Ignores the type's max - the escape hatch for game logic that wants to exceed it.
method
void SetAmmo (AmmoResource type, int amount)

Parameters

NameTypeDescription
type AmmoResource
amount int
Declared in Sandbox.InventoryComponent ยท Assembly Sandbox.Engine
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