static HingeJoint CreateHinge( PhysicsPoint a, PhysicsPoint b )

static HingeJoint CreateHinge( PhysicsBody body1, PhysicsBody body2, Transform localFrame1, Transform localFrame2 )

static HingeJoint CreateHinge( PhysicsBody body1, PhysicsBody body2, Vector3 center, Vector3 axis )

Obsolete

This is obsolete. You shouldn't use it anymore.

people
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