Description
The Transform.Lerp
method performs a linear interpolation between two Transform
objects, a
and b
, based on a given interpolation factor t
. The interpolation factor t
is a float
value that typically ranges from 0 to 1, where 0 returns a
and 1 returns b
. If clamp
is set to true
, the interpolation factor t
will be clamped between 0 and 1.
Usage
Use this method when you need to smoothly transition between two transforms over time. This is particularly useful in animations or when moving objects smoothly from one position to another.
Ensure that the Transform
objects a
and b
are properly initialized before calling this method. The t
parameter should be a value between 0 and 1 for a standard interpolation, and the clamp
parameter should be set according to whether you want to restrict t
within the 0 to 1 range.
Example
// Example of using Transform.Lerp
Transform startTransform = new Transform
{
Position = new Vector3(0, 0, 0),
Rotation = Rotation.Identity,
Scale = new Vector3(1, 1, 1)
};
Transform endTransform = new Transform
{
Position = new Vector3(10, 10, 10),
Rotation = Rotation.FromAxis(Vector3.Up, 90),
Scale = new Vector3(2, 2, 2)
};
float interpolationFactor = 0.5f;
bool shouldClamp = true;
Transform resultTransform = Transform.Lerp(ref startTransform, ref endTransform, interpolationFactor, shouldClamp);
// resultTransform now represents the midpoint between startTransform and endTransform.