| Name | Type | Description |
|---|---|---|
| name | string | The name of the render target handle. |
| format | ImageFormat | The format for the color buffer. If set to default we'll use whatever the current pipeline is using. |
| numMips = 1 | int | Number of mips you want in this texture. You probably don't want this unless you want to generate mips in a second pass. |
| sizeFactor = 1 | int | Divide the screen size by this factor. 2 would be half screen sized. 1 for full screen sized. |
| Type | Description |
|---|---|
| RenderTargetHandle | A RenderTarget that is ready to render to. |