RenderTargetHandle GetRenderTarget( string name, ImageFormat format, int numMips, int sizeFactor )

Summary

Get a screen sized temporary render target. You should release the returned handle when you're done to return the textures to the pool.

RenderTargetHandle GetRenderTarget( string name, int sizeFactor, ImageFormat colorFormat, ImageFormat depthFormat, MultisampleAmount msaa, int numMips )

Summary

Get a screen sized temporary render target. You should release the returned handle when you're done to return the textures to the pool.

RenderTargetHandle GetRenderTarget( string name, int width, int height, ImageFormat colorFormat, ImageFormat depthFormat, MultisampleAmount msaa, int numMips )

Summary

Get a temporary render target. You should release the returned handle when you're done to return the textures to the pool.
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