void ResourceBarrierTransition( Texture texture, ResourceState state, int mip )

Summary

Executes a barrier transition for the given GPU Texture Resource. Transitions the texture resource to a new pipeline stage and access state.

void ResourceBarrierTransition( ColorTextureRef texture, ResourceState state, int mip )

Summary

Executes a barrier transition for the color texture of the given render target handle.

void ResourceBarrierTransition( RenderTargetHandle handle, ResourceState state, int mip )

Summary

Executes a barrier transition for the color texture of the given render target handle.

void ResourceBarrierTransition( GpuBuffer buffer, ResourceState state )

Summary

Executes a barrier transition for the given GPU Buffer Resource. Transitions the buffer resource to a new pipeline stage and access state.

void ResourceBarrierTransition( GpuBuffer buffer, ResourceState before, ResourceState after )

Summary

Executes a barrier transition for the given GPU Buffer Resource. Transitions the buffer resource from a known source state to a specified destination state.
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