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Api
Classes
TextureGenerator
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Classes
class
TextureGenerator
Constructors
lock
TextureGenerator
Properties
data_object
FormatOverride
Methods
functions
Create
functions
CreateAsync
lock
CreateBitmap
functions
CreateEmbeddedResource
lock
CreateTexture
TextureGenerator
class
Sandbox.Resources
.
account_tree
extends
ResourceGenerator
<
T
>
abstract
Sandbox.Engine
build
Constructors
1
TextureGenerator
(
)
data_object
Properties
1
FormatOverride
Nullable`1
When set, the compiled texture will use this format instead of automatically determining one. Useful to avoid block compression (BC1/BC7) for textures that require pixel-perfect quality (sprites, UI, icons).
functions
Methods
5
Create
(
options
)
Texture
Create a texture. Will replace a placeholder texture, which will turn into the generated texture later, if it's not immediately available.
CreateAsync
(
options
,
token
)
ValueTask`1
Create a texture. Will wait until the texture is fully loaded and return when done. Runs in the caller's context; generators can explicitly offload work when needed.
CreateBitmap
(
options
,
ct
)
ValueTask`1
The image this makes on the CPU, for the caller to dispose, or null if it makes its texture another way. Compiling a generator that makes one needs no render device, so one that caches to disk should.
CreateEmbeddedResource
(
)
Nullable`1
CreateTexture
(
options
,
ct
)
ValueTask`1
Find an existing texture for this. By default, the texture of Sandbox.Resources.TextureGenerator.CreateBitmap(Sandbox.Resources.ResourceGenerator.Options,System.Threading.CancellationToken)'s image.
Inheritance
ResourceGenerator
ResourceGenerator<T>
TextureGenerator
ColorTextureGenerator
ImageFileGenerator
LinearGradient
RadialGradient
RandomTextureGenerator
RenderTextureAssetGenerator
SvgSourceGenerator
TextTextureGenerator
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